Hi Che.

I do agree the ios interface particularly in terms of direction and analogue control really hasn't had as much work as it should, which is quite a shame when even a simple arcade title like Sixth sense can be far more engaging with the directional finger gestures than a similar game on pc.

I'd personally love to see something which allowed the complexity of movement to actually enhance the game experience, for example a space flight simulation in which your physical tilting of the phone and direction in space altered the direction facing of your ship's movement, but as you said walk before run.

One thing I will say however about the Ios interactive audio dramas such as Codename signas is that they are a great way to introduce sighted gamers to the idea of playing games in audio, and are the reason why games like papasangre are not exclusively directed at the vi gaming community, ---- after all companies like Graphic Audio or Big Finish do not survive just! on selling radio plays to blind people.

Beware the Grue!

Dark.

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