Hi Dark, Good point. As it so happens I was looking at a possible d20 attack type system for my game as attacks would not only be effected by the roll of the dice but different skills and weapons would also effect the outcome too. Encumbrance can effect other stats like speed which would add a bit of strategy element to the game. If you had some heavy armor it might help protect you from an enemy attack, but it will also slow you down and your offensive attacks won't be as effective. Therefore a lighter armor might give you decent protection while allowing you to have the speed and agility you need to perform faster and more effective attacks.
Cheers! On 11/24/13, dark <[email protected]> wrote: > Hi Tom. > > Nice idea, but just a few things could make the replay factor greater. > > For example, suppose while you could train with experience, and buy basic > weapons and armor in the shop, you obtained weapons by defeating your > enemies, and got one at random. This means if you were a sword specialist > and got a club you'd need to sell it for cash. > > Likewise, there is always the question of armor vs encumberance to manage. > > If you look at a basic combat system like D&D it's not particularly complex > > in stats, mostly because it was intended for players to work out in their > heads, but it had more than enough room for playing stratogy at least a > little rather than just hammering a single attack button iuntil you win, > which to be honest is my reservation with games like Hack. > > All the best, > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
