Hi Dakotah,

That's precisely my thoughts. I don't want to overly complicate the
game idea because quite frankly I neither have the time or the energy
to develop anything somewhat complex.  With me pretty much in meetings
and such every day when I get home and have time to do something for
myself I am too tired and ran down to program. So if anything it has
to be simple to program, not too time consuming, and something I can
enjoy in my free time without being too complicated.

Cheers!


On 11/24/13, Dakotah Rickard <[email protected]> wrote:
> I have a good suggestion. I know it's good because I've used it a lot.
> Don't overcomplicate things. The more you add, the more you'll want to add.
> Having various skills as buyables, having various weapons and shields
> and armor and such as another type of buyable, all that sounds not
> only feasible but relatively easier to code. If you end up working out
> how fight differs from fight, how opponent differs from opponent, then
> you'll have to create a rather larger interface than maybe you
> intended.

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