Hi Dakotah, That's precisely my thoughts. I don't want to overly complicate the game idea because quite frankly I neither have the time or the energy to develop anything somewhat complex. With me pretty much in meetings and such every day when I get home and have time to do something for myself I am too tired and ran down to program. So if anything it has to be simple to program, not too time consuming, and something I can enjoy in my free time without being too complicated.
Cheers! On 11/24/13, Dakotah Rickard <[email protected]> wrote: > I have a good suggestion. I know it's good because I've used it a lot. > Don't overcomplicate things. The more you add, the more you'll want to add. > Having various skills as buyables, having various weapons and shields > and armor and such as another type of buyable, all that sounds not > only feasible but relatively easier to code. If you end up working out > how fight differs from fight, how opponent differs from opponent, then > you'll have to create a rather larger interface than maybe you > intended. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
