Um, i must strongly disagree with Che’s point about the lack of replayability 
in IoS games. I replay Papa Sangre games and (lord help me) Soul Trapper a lot. 
Also, Papa sangre II has been very popular in the “mainstream” community as 
well. I think that in order to market accessible games, it’s best if they’re 
accessible to as many folks as possible.

Teresa

"The Golden Age of science fiction is twelve."--Pete Graham

On Dec 14, 2013, at 2:36 PM, Darren Harris <[email protected]> 
wrote:

> Hi,
> 
> This is where developing games for multiple types of people comes into play
> here I think.
> 
> Look at the various audio games that there are out there on IOS for example?
> How many of them were developed specifically for blind people yet sighted
> people play them? Take the blindness lable away and simply make them
> accessible then you have your target audience. Freak is an example of this.
> the idea isn't to simply create games for blind people specifically but to
> create games for all that blind people can play. This to me is where the
> accessible markets fall flat because the developers are not doing this. 
> 
> With windows, take smugglers for example. The developer was approached, he
> agreed and made it accessible. There you go. 
> 
> -----Original Message-----
> From: Gamers [mailto:[email protected]] On Behalf Of Che Martin
> Sent: 14 December 2013 22:30
> To: 'Gamers Discussion list'
> Subject: [Audyssey] The future of mobile accessible gaming, was: : mac
> versus windows
> 
>  Hi ya phil,
>  Yeah man, as a commercial entity selling to a very limited market, the
> price point of iOS games is a concern.
>  As you mentioned, , while it is true that a release of an iOS title will
> far out sale the same title for mac or windows, at what price will it be
> offered ?
>  You said you have purchased over 40 games, but you've probably spent less
> than you would have for 2 premium mac or windows games I would think?
>  True, the games for mobile devices don't offer nearly the depth or
> replayability of a quality premium mac or PC title, but even if it did, what
> would folks pay for  it?  
>  For instance, , I think Jeremy could have easily sold swamp for $50 a
> license and moved at the very minimum 250 units, but what would he get for
> it on iOS with the same features?
>  Of course, you'd need a bluetooth keyboard hooked up to your iOS device to
> get the same features, but you catch my drift.
>  In the very limited market of accessible games, even if one sold a couple
> thousand copies at a buck a piece, a developer wouldn't even be approaching
> minimum wage per hour most likely.
>  And if an accessible developer tried to sell a game for $15 or $20, I
> think a great deal of potential purchasers would scream rip off, because
> they are used to the super low price of most apps, not considering most of
> those apps are selling to tens of thousands of customers.
>  This is not to say its all about money, nobody develops accessible games
> to get rich, but it is nice to get a few ounces of dough coming in for tons
> of hard work.
>  I am personally hoping to release a set of educational apps for blind kids
> for free once I learn xCode.  After that, I may look more closely at the
> commercial market, including micro purchases for in game upgrades, etc.
>  No matter what, it is an interesting time for accessible gaming me thinks,
> as mister Zimmerman so concisely put it, the times they are a changin'.
>  Take care,
> Che
> 
> 
> -----Original Message-----
> From: Gamers [mailto:[email protected]] On Behalf Of Phil Vlasak
> Sent: Saturday, December 14, 2013 6:16 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] mac versus windows sales plus iOS question
> 
> Hi Che,
> I am sure Josh is talking about  his mac games are outselling his windows
> games.
> I am sure when Draconis develops a full IOS game for iPhone and iPad, that
> will outsell the other two combined.
> I just got my iPhone two months ago and already have purcheased over forty
> games on it.
> True, they are in the $0.99 and 1.99 price point.
> 
> 
> ----- Original Message -----
> From: "Che Martin" <[email protected]>
> To: "'Gamers Discussion list'" <[email protected]>
> Sent: Saturday, December 14, 2013 4:18 AM
> Subject: [Audyssey] mac versus windows sales plus iOS question
> 
> 
>>  Hi ya,
>> Just red this quote from the list:
>> Start quote:
>> 
>>> First, ignoring Mac as a viable platform for blind gamers is a poor
>> strategy. One year on, and Mac sales are still far exceeding Windows 
>> sales, even in comparison to back in the hay day of audio games, some 
>> 10 years ago or so. It isn't just about raw user numbers, it is about 
>> demographics and the quality of those users.
>> End quote
>> 
>> Maybe I am misunderstanding the quote here, but are you saying that 
>> macs are outselling windows machines?
>> Where are you getting those numbers?
>> Its been a while since I checked, but last time I took notice macs 
>> were around 5 or 6 percent with PC's over 80 percent.
>> I am sure the mac has made strides in recent years, but if they are 
>> outselling windows machines in pretty much any significant market, 
>> that is surprising news to me.
>> I could see where macs may be accelerating with the decline of the 
>> PC, but last I checked, they have a really long way to go to be 
>> anywhere near outselling windows machines.
>> If macs are indeed outselling pc's with windows, I would have lost a 
>> large bet on that, had a wager been presented to my degenerate 
>> gambling self.
>> Here is what I dug up quickly on google before going to bed:
>> In an interview with Computerworld, Gartner analyst Carolina Milanesi 
>> says
> 
>> a
>> major OS shift is coming. By 2015, she predicts, devices running Apple 
>> operating systems will overtake those running Windows.
>> 
>> 
>> Last year, shipments of products running Windows still handily 
>> outnumbered those running Mac OS and iOS, by 347 million to 213 
>> million, according to figures from Gartner published Monday. The lead 
>> will be slashed to 23 million in 2014, and the Apple OSes will likely 
>> outnumber Windows devices in 2015, said Carolina Milanesi, research 
>> vice president at Gartner.
>> 
>> End article clip
>> 
>> So based on those numbers, even throwing in the mobile iOS into the 
>> mac equation,  windows is outselling them, strip out iOS and those 
>> numbers get far more out of balance when we're talking windows versus mac
> straight up.
>> Obviously on the mobile side of things, apple is owning microsoft, 
>> but if we're talking macs versus windows, i.e. desktops and laptops, 
>> its not even close, and won't be for many years to come.
>> I think regarding mobile platforms if MS doesn't get their heads out 
>> of their collective rear ends, they'll be selling Xbox 2s exclusively 
>> in another decade, but for now, they dominate the desktop and laptop 
>> market hands down in raw sales.
>> I'm no microsoft fan boy, I have plenty of apple equipment as well, 
>> just wanted to make sure folks had the right information on this 
>> topic, especially potential developers.
>> There are a lot of audio gamers using macs now, and I am glad for it, 
>> but the windows users as far as raw numbers go blow them out of the 
>> water, something I considered and researched very carefully when 
>> deciding whether to port Rail Racer 2 to mac.  In the end, the work 
>> didn't justify the return, not at this point in time anyhow.
>> I am learning slowly how to program for iOS, but it is tedious the 
>> way voiceover works on the mac, too many hoops to jump through for 
>> basic stuff making it very inefficient.
>> Secondly, I'm having a hard time finding help out in the community, 
>> although I've only recently started, and I'm sure there are groups of 
>> accessible programmers out there somewhere willing to help out with 
>> the occasional question from a newbie to the system and xCode IDE, I 
>> just haven't ferreted them out yet.
>> If anyone out there knows of someone willing to help me answer a few 
>> basic questions about xcode and the like, I'm all about it, and 
>> willing to pay for the tutoring,.
>> Cara graciouslly showed me a few things, but I thinnk she is too busy 
>> at this point, and I don't want to pester folks.
>> Thanks,
>> Che
>> Email: [email protected]
>> 
>> 
>> 
>> 
>> 
>> Comments?
>> 
>> 
>> ---
>> Gamers mailing list __ [email protected] If you want to leave the 
>> list, send E-mail to [email protected].
>> You can make changes or update your subscription via the web, at 
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at 
>> http://www.mail-archive.com/[email protected].
>> If you have any questions or concerns regarding the management of the 
>> list, please send E-mail to [email protected].
>> 
>> 
>> -----
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 10.0.1432 / Virus Database: 3629/6418 - Release Date: 12/13/13
>> 
> 
> 
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
> 
> 
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
> 
> 
> 
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to