Um, i must strongly disagree with Che’s point about the lack of replayability in IoS games. I replay Papa Sangre games and (lord help me) Soul Trapper a lot. Also, Papa sangre II has been very popular in the “mainstream” community as well. I think that in order to market accessible games, it’s best if they’re accessible to as many folks as possible.
Teresa "The Golden Age of science fiction is twelve."--Pete Graham On Dec 14, 2013, at 2:36 PM, Darren Harris <[email protected]> wrote: > Hi, > > This is where developing games for multiple types of people comes into play > here I think. > > Look at the various audio games that there are out there on IOS for example? > How many of them were developed specifically for blind people yet sighted > people play them? Take the blindness lable away and simply make them > accessible then you have your target audience. Freak is an example of this. > the idea isn't to simply create games for blind people specifically but to > create games for all that blind people can play. This to me is where the > accessible markets fall flat because the developers are not doing this. > > With windows, take smugglers for example. The developer was approached, he > agreed and made it accessible. There you go. > > -----Original Message----- > From: Gamers [mailto:[email protected]] On Behalf Of Che Martin > Sent: 14 December 2013 22:30 > To: 'Gamers Discussion list' > Subject: [Audyssey] The future of mobile accessible gaming, was: : mac > versus windows > > Hi ya phil, > Yeah man, as a commercial entity selling to a very limited market, the > price point of iOS games is a concern. > As you mentioned, , while it is true that a release of an iOS title will > far out sale the same title for mac or windows, at what price will it be > offered ? > You said you have purchased over 40 games, but you've probably spent less > than you would have for 2 premium mac or windows games I would think? > True, the games for mobile devices don't offer nearly the depth or > replayability of a quality premium mac or PC title, but even if it did, what > would folks pay for it? > For instance, , I think Jeremy could have easily sold swamp for $50 a > license and moved at the very minimum 250 units, but what would he get for > it on iOS with the same features? > Of course, you'd need a bluetooth keyboard hooked up to your iOS device to > get the same features, but you catch my drift. > In the very limited market of accessible games, even if one sold a couple > thousand copies at a buck a piece, a developer wouldn't even be approaching > minimum wage per hour most likely. > And if an accessible developer tried to sell a game for $15 or $20, I > think a great deal of potential purchasers would scream rip off, because > they are used to the super low price of most apps, not considering most of > those apps are selling to tens of thousands of customers. > This is not to say its all about money, nobody develops accessible games > to get rich, but it is nice to get a few ounces of dough coming in for tons > of hard work. > I am personally hoping to release a set of educational apps for blind kids > for free once I learn xCode. After that, I may look more closely at the > commercial market, including micro purchases for in game upgrades, etc. > No matter what, it is an interesting time for accessible gaming me thinks, > as mister Zimmerman so concisely put it, the times they are a changin'. > Take care, > Che > > > -----Original Message----- > From: Gamers [mailto:[email protected]] On Behalf Of Phil Vlasak > Sent: Saturday, December 14, 2013 6:16 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] mac versus windows sales plus iOS question > > Hi Che, > I am sure Josh is talking about his mac games are outselling his windows > games. > I am sure when Draconis develops a full IOS game for iPhone and iPad, that > will outsell the other two combined. > I just got my iPhone two months ago and already have purcheased over forty > games on it. > True, they are in the $0.99 and 1.99 price point. > > > ----- Original Message ----- > From: "Che Martin" <[email protected]> > To: "'Gamers Discussion list'" <[email protected]> > Sent: Saturday, December 14, 2013 4:18 AM > Subject: [Audyssey] mac versus windows sales plus iOS question > > >> Hi ya, >> Just red this quote from the list: >> Start quote: >> >>> First, ignoring Mac as a viable platform for blind gamers is a poor >> strategy. One year on, and Mac sales are still far exceeding Windows >> sales, even in comparison to back in the hay day of audio games, some >> 10 years ago or so. It isn't just about raw user numbers, it is about >> demographics and the quality of those users. >> End quote >> >> Maybe I am misunderstanding the quote here, but are you saying that >> macs are outselling windows machines? >> Where are you getting those numbers? >> Its been a while since I checked, but last time I took notice macs >> were around 5 or 6 percent with PC's over 80 percent. >> I am sure the mac has made strides in recent years, but if they are >> outselling windows machines in pretty much any significant market, >> that is surprising news to me. >> I could see where macs may be accelerating with the decline of the >> PC, but last I checked, they have a really long way to go to be >> anywhere near outselling windows machines. >> If macs are indeed outselling pc's with windows, I would have lost a >> large bet on that, had a wager been presented to my degenerate >> gambling self. >> Here is what I dug up quickly on google before going to bed: >> In an interview with Computerworld, Gartner analyst Carolina Milanesi >> says > >> a >> major OS shift is coming. By 2015, she predicts, devices running Apple >> operating systems will overtake those running Windows. >> >> >> Last year, shipments of products running Windows still handily >> outnumbered those running Mac OS and iOS, by 347 million to 213 >> million, according to figures from Gartner published Monday. The lead >> will be slashed to 23 million in 2014, and the Apple OSes will likely >> outnumber Windows devices in 2015, said Carolina Milanesi, research >> vice president at Gartner. >> >> End article clip >> >> So based on those numbers, even throwing in the mobile iOS into the >> mac equation, windows is outselling them, strip out iOS and those >> numbers get far more out of balance when we're talking windows versus mac > straight up. >> Obviously on the mobile side of things, apple is owning microsoft, >> but if we're talking macs versus windows, i.e. desktops and laptops, >> its not even close, and won't be for many years to come. >> I think regarding mobile platforms if MS doesn't get their heads out >> of their collective rear ends, they'll be selling Xbox 2s exclusively >> in another decade, but for now, they dominate the desktop and laptop >> market hands down in raw sales. >> I'm no microsoft fan boy, I have plenty of apple equipment as well, >> just wanted to make sure folks had the right information on this >> topic, especially potential developers. >> There are a lot of audio gamers using macs now, and I am glad for it, >> but the windows users as far as raw numbers go blow them out of the >> water, something I considered and researched very carefully when >> deciding whether to port Rail Racer 2 to mac. In the end, the work >> didn't justify the return, not at this point in time anyhow. >> I am learning slowly how to program for iOS, but it is tedious the >> way voiceover works on the mac, too many hoops to jump through for >> basic stuff making it very inefficient. >> Secondly, I'm having a hard time finding help out in the community, >> although I've only recently started, and I'm sure there are groups of >> accessible programmers out there somewhere willing to help out with >> the occasional question from a newbie to the system and xCode IDE, I >> just haven't ferreted them out yet. >> If anyone out there knows of someone willing to help me answer a few >> basic questions about xcode and the like, I'm all about it, and >> willing to pay for the tutoring,. >> Cara graciouslly showed me a few things, but I thinnk she is too busy >> at this point, and I don't want to pester folks. >> Thanks, >> Che >> Email: [email protected] >> >> >> >> >> >> Comments? >> >> >> --- >> Gamers mailing list __ [email protected] If you want to leave the >> list, send E-mail to [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to [email protected]. >> >> >> ----- >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 10.0.1432 / Virus Database: 3629/6418 - Release Date: 12/13/13 >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
