I just don’t think that complexity of the game necessarily correlates with 
replayability. I happen to prefer first-person shooters, trivia,  and word 
games, and these are games I can play over and over again. I played 
Terraformers so many times i can’t count. I also don’t think accessibility 
requires a keyboard, especially on IoS. If you factor in the gyroscope, IoS 
games are more similar to video games. Moving the device or the body becomes 
the interface. I realize this is more difficult with RPGs and strategy 
games,but Solara has become very popular on IoS. I played it for awhile, but 
strategy and RPGs are just not appealing to me.

Teresa

On the other hand, there are different fingers.

On Dec 15, 2013, at 8:43 AM, Support <[email protected]> wrote:

> Ah, I loved Secret of Mana on the SNES.  I beat it, multiple times I think.
> 
> Secret of Mana happens to be a game that would be very difficult to make 
> accessible, even on a computer.
> And when doing so an accessible game author would likely make heavy use of 
> extra shortcut keys for the player to get at information like health and mana 
> that is usually presented visually at all times and can be seen at a glance.
> 
> I suppose my main point is just that accessible versions of many games have 
> more player input requirements than sighted versions.
> 
> So as Che mentioned a keyboard is a requirement for a large portion of 
> accessible games.  And it makes it difficult to target IOS with those types 
> of games knowing that each of your users will need to also own a bluetooth 
> keyboard.
> 
> 
> 
> On Dec 15, 2013, at 7:01 AM, "dark" <[email protected]> wrote:
> 
>> Hi Teresa.
>> 
>> I agree with you on replay, even in some of the basic games. I've replayed 
>> choice of the dragon three times over and still haven't seen all of the 
>> game, simply because as a gamebook it is highly replayable, and lets not 
>> forget king of dragon pass with it's random set of events and other major 
>> factors in the game.
>> 
>> I can see Che's point with games like sixth sense and Zany touch and it is 
>> true that there are very many arcade style games for Ios simply because the 
>> fact of being on a small portable device lends itself to quick and casual 
>> games, but that doesn't mean that is all that is available by any means.
>> 
>> One game my brother has on his Ipad is Secret of Mana, an action rpg similar 
>> to Zelda by square originally released for the Snes, and known to be one of 
>> the longest and most complex games for that platform taking nearly 50 hours 
>> to complete!
>> 
>> So yeso yes, while there are lots of simpler, quicker games that's by no 
>> means all the platform is capable of at all.
>> 
>> Beware the Grue!
>> 
>> Dark. 
>> 
> 
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