I agree.
The reason I still use xp apart from liking the find features and the sound recorder plus the simple interface are all the games that still use direct sound and vb6 code.
Oh would I like to say Look I will go full time to 7.
I have 7 I even have 8 if I want it.
But there are just some things like some older games excluding bsc and others that are now no longer round anymore that use old outdated code.
I guess its the gaming industry is just really not a huge money maker.
I'd really like to know the status of some of the devs.
Some stuff is concreet, some is rumours.
Now I know it may cost and I know it is hard I do know since I am in the business designing sfx for a small team, and I do know vb6 has been a bench mark for a lot of the origional and current titles but that really needs to change.
As a user I wouldn't mind to get concrete info from each dev.
I know lworks is moving towards using non vb6 code.
now if only liam can make superliam1 and judgement day have automatic registeration codes.

At 06:39 PM 12/24/2013, you wrote:
Hi Cara,

My thoughts exactly. I have heard lots of reasons why or why not to
upgrade to Windows 7, Windows 8, switch to Mac OS,etc,  but I haven't
heard anything constructive from those people how this situation could
be resolved. Particularly by the audio game developers who are caught
in the middle of Microsoft's decision to move forward with
technologies and their customer's decisions not to upgrade for one
reason or another. It is not an easy decision to make, and not an easy
one with a quick and simple answer.

To give an example I think a lot of gamers are aware that DirectX, the
primary Windows API for creating games, has undergone a major change
over the last few years. DirectSound has been phased out in favor of
XAudio2, DirectInput is slowly being replaced by XInput,  DirectMusic
and DirectPlay were dropped altogether, and so on. Clearly a game
developer is being forced to make a choice to  use older no longer
supported components to support Windows XP and earlier, or they will
have to bite the bullet and just use the new DirectX components for
Vista, Windows 7, Windows 8, and beyond. We are reaching a point where
it  is one way or the other, and its not as simple as support both
which frankly speaking isn't that easy to do. So I, for one, would
like to here the XP users' answers to these and other problems created
by this situation. There are really only a small handful of options,
and all have negative consequences.

1. Either all of the blind users realize XP and its components are no
longer supported and upgrade. While this will certainly make it easier
for developers to support their new operating system I am fully aware
that for many this option is unpleasant because it will cost money,
they will lose the familiarity and ease of use  of their current OS.,
and as Dark has pointed out may have little over all benefit for that
person.

2. The developers can attempt to support both, but at added cost and
extra time. Since two completely different APIs and platforms will
need to be supported a developer is looking at nearly twice the time
to upgrade, maintain, and release products at a loss to the developer.
Therefore in order to insure backwards compatibility he or she will
probably have to consider raising prices for the added inconvenience
which I am certain nobody really wants.

3. The developers can choose what he or she thinks is best, and forget
about compatibility with certain versions of Windows. Obviously this
is a win/lose situation because whichever group is supported will buy
the games and the excluded group won't. This will probably end up as a
loss for the developer, and I don't need to remind people if
developers do not have money for sounds, music, and perhaps a bit of
his/her time they probably won't stick around unless they do it
specifically as a hobby like some game developers do.

 4. the last option is to design a game using open source libraries
and APIs that are known to work on both equally well. While this works
it has it sown pros and cons which may impact a certain project and
not be a feasible option in every single case. So unless there is an
API available that supports each and every platform equally, has
everything a developer needs, they are truly stuck.

Bottom line, I'd like to here the communities answers to these
problems. I am growing tired of people saying they won't upgrade, but
have no advice for me as a developer how I am expected to support them
and my customers running new computers too.

Cheers!


On 12/20/13, Cara Quinn <[email protected]> wrote:
> Hi Charles and all,
>
> So moving forward then, how do we address this situation for people so this
> song does not need to keep getting played over and over and over again?
>
> What steps might this community start taking now so that the situation can
> improve and continue to do so?
>
> Obviously this is not only a game-related topic or one only related to
> upgrades but since it has come up here, then what would be the first steps
> in people's opinions, to improve this?
>
> thanks,
>
> Cara :)
> ---

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