but then why do sighted android users buy games from the play store. if
big game makers like e a games is selling games for android and making a
good proffit off the sighted people, why can't it be the same for us?
the blind community? as a matter of fact tomorrow I will be spending $10
or so on some acapela voices baught where? from the play store. I will
pay for stuf if it is affordably priced. I baught espeak today for $1.60
on the play store. and I would gladly pay $10 or $5 for a good game that
runs on android 2.0 and above.
Josh
using windows7 laptop
On 1/5/2014 10:22 PM, Thomas Ward wrote:
Hi Josh:
To be honest I have pretty much decided not to develop games for
Android for the near future. Not saying that can't or won't change at
some point, but as has been stated on list several times Android is
not currently a viable platform for a commercial game developer. At
least, not a commercial audio game developer.
For one thing compatibility is and has been a huge problem with
Android devices. Most Android phones, tablets, and other devices are
not running the latest version of Android meaning that even though 4.4
does make some necessary strides forward in access most people are
probably running something else. It is even possible due to the way
devices are updated, and the upgrade policy is fragmented across the
Android platform, that many phones and tablets can't even run 4.4
requiring a new device.
The only way to resolve said issue is to then develop a game and test
it on multiple versions of Android and on various Android hardware.
This is a tech support nightmare which is as bad if not worse than
Windows machines, because there are so many different possible phones,
tablets, etc that insuring compatibility is going to be a lot of hard
work for little gain.
The second issue is not enough customers. Yes, I know Android use is
slowly growing in the blind community. However, the simple fact is
compared to iOS users Android just does not have the numbers to make a
game financially viable. We have some reliable data which makes it
clear Android isn't ready for us to start developing commercially for
the platform.
Finally, the over all attitude of Android users makes it less likely
that they would purchase a game from us where we know most Apple iOS
users would. What I mean by that is Google's Android is an open source
derivative of Linux, and like a lot of Linux users many of Android's
users look for free apps or download and install open source
equivalents to commercial products. That alone makes Android a
somewhat hostile market towards commercial software because many of
its users expect free and open source software and aren't necessarily
likely to pay $5.00 or $10.00 for a quality game. Not saying all users
are like that, but from what I have seen on the Eyes Free mailing list
and elsewhere many of the Android users are known Linux users who
believe in free software. People who have repeatedly vocalized
opposition to commercial software and the companies that make it.
The point being between a general lack of customers, the potential of
several customers who expect something great for nothing, and the fact
that compatibility is a nightmare it isn't something that I really
want to deal with at this point in my life. I may buy and use an
Android phone etc sometime in the future, but I am fairly certain that
if I want a commercially viable game it would be better off being
written for iOS.
Cheers!
On 1/5/14, Josh <[email protected]> wrote:
Hi
Thomas, it would be cool if you could make a game similar to papa sangre
but for android. I have an android nexus7 tablet. I like it better than
the iPod touch. Wish I could play the papa sangre games though. Could
someone into programming maybe make a duck hunt audio game and maybe q9
for android? put it up on the playstore let me know when its there I'll
gladly pay $4 or $5 even $10 for such a good quality android game. or
how about a droid version of swamp? honestly droid accessibility is on
par with iphone and voiceover and nvda for windows. oh yes swamp for
droid! if you make it I'll pay $10 for that also! walk by alternately
tapping first put your device in landscape mode then tap ottom left and
bottom right of screen to walk or run. to go backwards swipe down with a
finger then walk, swipe up then walk for forwards. swipe up then down in
single motion to toggle between weapons. tap top left of screen to
reload weapon if needed. tap top right to shoot, tap and hold to shoot
as in with a machine gun. slowly swipe across the middle of the screen
to turn yourself around in different directions and to center zombies.
better yet, put your headphones on and stand up. since your device has a
sensor, a compass and things you can stand up to play the game. to turn
and face a zombie hold the phone or tablet in hand and turn your body
around like when you spin in a circle. to hear current direction swipe
left and right quickly. wear headphones while playing swamp for droid
works on jellybean and above. while playing, suspend talkback by making
down and right gesture the l gesture. go near top left of screen while
in swamp main menu do this suspend talkback swamp main menu would be
self-voiceing. to turn on talkback again when done tap power button once
to put device to sleep. hit it again to wake it up and talkback will
wake up too then slide to unlock.
Josh
--
using windows7 laptop
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