please someone make a simple duck hunt game. I'll pay $1 or $2 for such a simple game right off the bat myself. I can afford $1 for a game. my google wallet is set up and ready to go. I'll be the first one to buy if someone makes it.

Josh

using windows7 laptop

On 1/7/2014 2:34 PM, Dakotah Rickard wrote:
Consider this.

Right now, most of the info on Android that you find on the net is
outdated and not really workable in terms of research. For current
data, check out the eyes-free google group. It's active, open, and
friendly.

Furthermore, Ice Cream Sandwich, Android 4.0, is really making strides
in terms of market numbers, and 4.2 Jellybean isn't terribly far
behind.

Sure, you see a bunch of people running older stuff, but that's not
really the fault of the people or the device. Most Android devices
have been phones and similar, devices whose upgrades aren't at
consumer discression. In fact, there is good info that if carriers and
device-makers would allow it, Android 4.4 would actually run pretty
well even on older tech.

Finally, there's the issue of suspending and reactivating Talkback.
When I was a total Android newb, I didn't know how it could be done
easily, but then I figured it out, and now I'm as contented with the
Android market as with the iOS one. In fact, I'm starting to see some
of the glaring holes in iOS that I missed before.

I suppose my basic point is this. Why not try it? Why not develop a
simple game, charge a buck for it, and see if people take the bait.
Better yet, get people interested with a completely awful free game,
then just increase your price point from there.
The time and energy involved wouldn't be too large a commitment, as
Android development can easily be done in Java, a program language
both familiar and relatively easy to use and implement.

Don't give up on Android just yet, and don't assume that anything you
find out, unless it's both current and first-hand is an accurate
portrayal of the capabilities of Android.

I don't know if this will change your mind, but I hope it will open
the door and plant a seed.

On 1/6/14, Thomas Ward <[email protected]> wrote:
Hi Josh:

Well, $400 is better than nothing to be sure, but if you had to pay
out #$400 for sounds, music, and acting, which is typical for an audio
game, you will actually end up with nothing for your labor. That is
why I hesitate to venture into the Android market at this time,
because I'd end up getting little payment for the time and energy
involved and would probably only make barely enough to cover the costs
for the minimum sounds, music, and probably some voice acting. Of
course, that assumes I use commercial sound libraries, musicians, and
voice actors rather than volunteer work which varies in quality from
person to person.

What you choose to do with your time is another matter. If this is
something you really want I suggest you get a book on Java programming
and study it. The only way the Android audio games market will grow is
by people who are dedicated to the platform and who have no interest
in making a large financial profit off of it. Like Linux Android is
more or less for those who like the operating system enough to develop
apps and games for it as well as be an end user of the software.

Cheers!

On 1/6/14, Josh <[email protected]> wrote:
if only I were good at programming I would do it. I would take on the
challenge. $400 is better than nothing. But wait, I can advertise. I may
not be good at all at programming but I can advertise. I'm good at
writing adds. I have an idea I'm gunna try in a day or so maybe even
today.

Josh

using windows7 laptop
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