Consider this. Right now, most of the info on Android that you find on the net is outdated and not really workable in terms of research. For current data, check out the eyes-free google group. It's active, open, and friendly.
Furthermore, Ice Cream Sandwich, Android 4.0, is really making strides in terms of market numbers, and 4.2 Jellybean isn't terribly far behind. Sure, you see a bunch of people running older stuff, but that's not really the fault of the people or the device. Most Android devices have been phones and similar, devices whose upgrades aren't at consumer discression. In fact, there is good info that if carriers and device-makers would allow it, Android 4.4 would actually run pretty well even on older tech. Finally, there's the issue of suspending and reactivating Talkback. When I was a total Android newb, I didn't know how it could be done easily, but then I figured it out, and now I'm as contented with the Android market as with the iOS one. In fact, I'm starting to see some of the glaring holes in iOS that I missed before. I suppose my basic point is this. Why not try it? Why not develop a simple game, charge a buck for it, and see if people take the bait. Better yet, get people interested with a completely awful free game, then just increase your price point from there. The time and energy involved wouldn't be too large a commitment, as Android development can easily be done in Java, a program language both familiar and relatively easy to use and implement. Don't give up on Android just yet, and don't assume that anything you find out, unless it's both current and first-hand is an accurate portrayal of the capabilities of Android. I don't know if this will change your mind, but I hope it will open the door and plant a seed. On 1/6/14, Thomas Ward <[email protected]> wrote: > Hi Josh: > > Well, $400 is better than nothing to be sure, but if you had to pay > out #$400 for sounds, music, and acting, which is typical for an audio > game, you will actually end up with nothing for your labor. That is > why I hesitate to venture into the Android market at this time, > because I'd end up getting little payment for the time and energy > involved and would probably only make barely enough to cover the costs > for the minimum sounds, music, and probably some voice acting. Of > course, that assumes I use commercial sound libraries, musicians, and > voice actors rather than volunteer work which varies in quality from > person to person. > > What you choose to do with your time is another matter. If this is > something you really want I suggest you get a book on Java programming > and study it. The only way the Android audio games market will grow is > by people who are dedicated to the platform and who have no interest > in making a large financial profit off of it. Like Linux Android is > more or less for those who like the operating system enough to develop > apps and games for it as well as be an end user of the software. > > Cheers! > > On 1/6/14, Josh <[email protected]> wrote: >> if only I were good at programming I would do it. I would take on the >> challenge. $400 is better than nothing. But wait, I can advertise. I may >> not be good at all at programming but I can advertise. I'm good at >> writing adds. I have an idea I'm gunna try in a day or so maybe even >> today. >> >> Josh >> >> using windows7 laptop > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > -- Signed: Dakotah Rickard --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
