Hi Dark: Thanks for that explanation. I was trying to think of a way to convey the reason why a 2d map editor wouldn't work, and your's is the best way to put it.
As you said the 3d cubes are a bit like using virtual legos to build a 3d world. You can drag and drop them where you want them with the mouse or game controller, and that is more like drawing or painting rather than using a map editor. The closest thing that would work for a game like this is something like the defunked Audio Games Maker where you would drag and drop game objects around on the grid and drop them where you want them. Accept with AGM it only dealt with a 2d world rather than a 3d FPS environment. Cheers! On 12/31/13, dark <[email protected]> wrote: > Hi Darren. > > Game editers for 2D maps are fine, howeve rht eproblem with minecraft is > that what is done is essntially closer to painting or building abstractly, > rather like using virtual lego bricks in a 3D space. > > While i can quite imagine some sort of 2D sim building game, that sort of > visual, virtual control of objects in space is just not something I can > imagine having access too, not at least without some major changes in > technology anyway. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
