If you mean a link to the podcast where the creator of Dark room talks about access in the game, you can hear it on http://www.appcessible.net/talking-apps-podcast-episode-2-amir-rajan/

actually I'd recommend having a listen anyway, the story of the developers decision to make the game is a very interesting one.

Regarding getting some of the games with larger player bases accessible, well the problem as I said is that generally as the saying goes the bigger the ant hill the bigger the stink. This is why the storm8 games like vampires live have had no fix to make the id system accessible, and why haypy monster has had no fixes for the chaotic interface or very random lables, sinse while not made by mainstream developers the companies are pretty big and it's not generally possible to individually talk to the developers.

Of course this isn't to say it's entirely impossible. There are cases where the game is mostly accessible but requires say some labeled images where even larger indi companies have been helpful. Two particularly good examples of this are Kingdom of loathing and torn city. Both are pretty big games, ---- big enough to make the newspapers and be reported in innumerable other media, but because they're text based browser mmorpgs, the access basically involved correct image lables and in the case of Torn city, an audio capture (and this one is actually perfectly understandable).

So, it's certainly worth a try, albeit I tend to think your better off with companies where you can actually speak to the developers themselves, like trees brothers who make startraders elite.

As regards how, well the first thing is be extra polite, considder it a formal letter that you are writing to a company. As such use any correct titles or information you can. I for example always sign my letters "Dr. Luke hewitt, aka dark, audiogames.net admin" not merely "beware the grue Dark"

. Make sure you clearly state what access fixes you want, eg, please leable the equipment buttons, and lastly don't bug developers. I can think of at least one case where a developer was highly interested in access and a certain person basically mailed them every day asking for fixes to be made.

Hth and good luck.

All the best,

Dark.
----- Original Message ----- From: "Brice Mellen" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 01, 2014 11:16 PM
Subject: Re: [Audyssey] Emailing social point


Dark how would I go about getting this link because what I think I'm going to do is send the developer this link is a reply to the email that they sent me. I want to know how to do this right because I would like to get some games that more than just a few people play accessible. Games like LordsKnights and Solara are fine but it just doesn't seem like they have the player base that some of these other games do.

Sent from my iPhone

On Apr 30, 2014, at 9:18 PM, "dark" <[email protected]> wrote:

Hi Charlse.

Well this is why I believe independent developers are worth more in access terms than mainstream ones, sinse ten thousand sales is less than peanuts to the fat cat coorporations like capcom, microsoft or namco, but a great help to an indi developer, although there are some pretty big indi companies even so like the creators of haypy monster which has also not recieved any access fixes and is a pain in the arse to play, albeit it is vaguely playable with work and interpretation.

All the best,

Dark.
----- Original Message ----- From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 01, 2014 2:29 AM
Subject: Re: [Audyssey] Emailing social point


If I could get even 10,000 sales through a minimal expense of time and effort, such as in the case of an iPhone app, I'd do it if I knew about it through a friendly source such as a knowledgeable blind person who gave good suggestions on how to increase my customer base. This would be for only 1 game of possibly several, and the results would only magnify.

---
Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished!
----- Original Message ----- From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 30, 2014 6:53 PM
Subject: Re: [Audyssey] Emailing social point


Well unfortunately the share isn't enough markit wise sinse there just aren't too many people with disabilities, which is indeed why the scumbags in the mainstream gaming industry haven't made games accessible in the first place and short of a government order probably won't.

I would however urge everyone to give developers who are utterly unresponsive to access suggestions as many bad ratings on their games as possible. I'm only sorry you need to buy the games first sinse I would love to give starbase orion zero stars and write a review telling everyone who looks on the ap store what an utter git the developer is..

All the best,

dark.
----- Original Message ----- From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 01, 2014 12:01 AM
Subject: Re: [Audyssey] Emailing social point


I would also let those developers who refuse to even consider game modification for the handicapped know that, not only will you not support them, but that you will let other handicapped gamers know why you are not supporting them. If possible, get some figures on how many handicapped gamers this developer won't get money from to show what a loss of potential revenue their ignorance of a market share they are blatantly refusing to receive.

---
Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished!
----- Original Message ----- From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 30, 2014 1:29 PM
Subject: Re: [Audyssey] Emailing social point


To be honest more people mailing them won't make much difference and might even irritate them. I would recommend you try notifying them of the work A sharp have done and the podcast made by the developer of A Dark Room on accessibility modifications and how easy those are to add, sinse many sighted developers believe that access in their games means a complete redesign where for Ios at least it often can be done more easily.

If however they have said not, odds are they won't change their minds, indeed I'm surprised you got a reply rather than the usual simple ignoring.

I'd recommend just changing games and supporting developers who do care about access sinse unless it was a legal requirement some developers just wont' do it, and your better off expending your efforts on those who will.

I had a similar experience earlier with starbase orion, and would now urge everyone who is interested in scifi stratogy on the Iphone to go and buy startraders elite instead of wasting time with the scumbag who makes starbase orion and has flat out refused to add access.

All the best,

Dark.develoeprs
----- Original Message ----- From: "Brice Mellen" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 30, 2014 7:21 PM
Subject: [Audyssey] Emailing social point


Hi was just wondering if this list would be interested in helping me get social point to make Monsters legends and Dragon city accessible amongst some of their other games that they make. I downloaded both games the other day and found out that they're somewhat accessible but you still can't get past the beginning tutorials. I emailed them and ask them if they would be willing to make their games accessible and they told me that that was not a path that they were thinking about going down in the near future so I was going to see if I could get more people to email them. It would actually be nice to be able to play a game everybody else on my Facebook page plays.
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