Hi Thomas,
The future game Grail to the Thief: An Interactive Audio Adventure by For
All To Play will use the Unity Pro game engine.
Software Licensing ($1,200)
.Unity Pro
.Unity Add-Ons
.Logic Pro X
The game uses sound files to speak all the text,
so it doesn't have to interface with the Windows API.
They plan on developing a Windows, Mac OS X and Linux version scheduled to
be released in late July or August 2014.
They made the KickStarter goal for developing versions for iPhone, iPad,
Android, Windows Phone 8, and Windows RT devices.
No date on when these versions will be finished.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, May 04, 2014 9:26 AM
Subject: Re: [Audyssey] Emailing social point
Hi Dark and all,
Those are some valid points. Something else I'd like to address on the
issue of accessibility sometimes the developers themselves can't add
accessibility because of the game engine or software they use doesn't
have accessibility built into it.
For instance, Michael Feir recently brought up this subject that some
game developers might choose to use the Unity engine to build a text
based game. Problem is that Unity helps a developer have a structured
framework for building games, but it doesn't interface with the
Windows API therefore even if the game is 100% text it is not
accessible. In order for the developer to go back in and add access
would require a rewrite from scratch in another language or using a
different game engine that offers accessibility. Therefore sometimes
what seems to us like a rather trivial fix is not trivial depending on
how the game was created in the first place.
However, that said, I do think we should at least try to contact the
developers, be as detailed as possible about what needs to be fixed
and how it can be fixed, and said e-mail should be as professional as
possible. That means it should be spell checked, should use proper
grammar, and should have proper punctuation. It should be written
using formal greetings and proper signatures. As it is a formal
document one should not compose an e-mail to a game developer the way
they would write one to their best friend. Such e-mails besides being
informal tend to come off disrespectful and aren't well thought out
Cheers!
.
On 5/2/14, dark <[email protected]> wrote:
If you mean a link to the podcast where the creator of Dark room talks
about
access in the game, you can hear it on
http://www.appcessible.net/talking-apps-podcast-episode-2-amir-rajan/
actually I'd recommend having a listen anyway, the story of the
developers
decision to make the game is a very interesting one.
Regarding getting some of the games with larger player bases accessible,
well the problem as I said is that generally as the saying goes the
bigger
the ant hill the bigger the stink. This is why the storm8 games like
vampires live have had no fix to make the id system accessible, and why
haypy monster has had no fixes for the chaotic interface or very random
lables, sinse while not made by mainstream developers the companies are
pretty big and it's not generally possible to individually talk to the
developers.
Of course this isn't to say it's entirely impossible. There are cases
where
the game is mostly accessible but requires say some labeled images where
even larger indi companies have been helpful. Two particularly good
examples of this are Kingdom of loathing and torn city. Both are pretty
big
games, ---- big enough to make the newspapers and be reported in
innumerable
other media, but because they're text based browser mmorpgs, the access
basically involved correct image lables and in the case of Torn city, an
audio capture (and this one is actually perfectly understandable).
So, it's certainly worth a try, albeit I tend to think your better off
with
companies where you can actually speak to the developers themselves, like
trees brothers who make startraders elite.
As regards how, well the first thing is be extra polite, considder it a
formal letter that you are writing to a company. As such use any correct
titles or information you can. I for example always sign my letters "Dr.
Luke hewitt, aka dark, audiogames.net admin" not merely "beware the grue
Dark"
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