Hi Tom.
five invaders was an approximate figure, my point was simply that you
probably couldn't have as many as in a game like troopanum sinse there is a
problem of informational overload.
Look at the start of the Lord Vector fight at the end of troop 2 as one
example. There you've got three shields to shoot and falling invader ships,
but frequently I've found it hard to hear the sound of the ships over the
sound of the shields.
This of course comes down to good sound design and choosing sounds that are
possible to distinguish (I thought those shields sounded a bit loud), but
equally there is a game design point here too.
Beware the grue!
Dark.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].