True. Then you just stuck out your tongue to catch the flies and hoped you dinn't fall in the water. You could lose a lot of valuale seconds that way. The game as I recall took place over an entire day and it would get darker as time passed. The game ended at nightfall and whichever of the two frogs had eaten the most flies at the end of the game was the winner.


Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -----Original Message----- From: Thomas Ward
Sent: Friday, May 16, 2014 12:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

Hi Dark,

No, you couldn't move in all directions. As I recall in Frogs and
Flies you could basically move in one of three directions. That is
left, right, or jump up to catch a fly. Like most games of the early
1980's it was fairly simplistic in terms of game mechanics.

Cheers!


On 5/16/14, dark <[email protected]> wrote:
Hi Bryan.

What were the mechanics like? Could you move in all directions sort of like

the deakout and super egghunt style games, or did they work differently. And

if you were a frog did this affect how you moved?

If they were similar in design to Egghunt I could definitely imagine an
audio version, though if it was just a case of run in four directions and
grab audio objects, I'm not sure how much new by way of gameplay elements
that would add, indeed you might be able to get the affect by modding
egghunt or deakout, though obviously if the movement and mechanics were
different that could be another story.

All the best,

Dark.


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