Which is why I had hoped to create it in AGM. Of course that didn't work out
and neither did my attempt at Adventure, a game I'd stilllike to see in
audio, simplistic as it was. Maybe I'll get up the nerve to attempt BGT
again after having been away for so long.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-----Original Message-----
From: Thomas Ward
Sent: Friday, May 16, 2014 12:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] frogger - Re: some suggestions and comments
forbetteraudio games
Hi Dark,
Yes, Frogs and Flies is quite a bit different from the games we have.
It was definitely different from Pac-Man and even Space Invaders.
One challenge as Bryan mentioned is while you were hopping around
trying to catch flies you wanted to stay on the Lilly pads or you
would fall into the water which would cause you to lose time. Since
you were given a limited amount of time to catch all the flies as you
can falling into the water would take up precious time. We don't
really have anything analogous to that particular game.
Cheers!
On 5/16/14, dark <[email protected]> wrote:
Hi Tom.
Ah, in that case an audio version could be fun. I just thought if the
game
had a packman style top down view where you could move up down left and
right, then we already have audio games where you collect stuff that way.
It sounds like frogs and flies was a different thing entirely though.
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, May 16, 2014 7:16 PM
Subject: Re: [Audyssey] frogger - Re: some suggestions and comments
forbetteraudio games
Hi Dark,
No, you couldn't move in all directions. As I recall in Frogs and
Flies you could basically move in one of three directions. That is
left, right, or jump up to catch a fly. Like most games of the early
1980's it was fairly simplistic in terms of game mechanics.
Cheers!
On 5/16/14, dark <[email protected]> wrote:
Hi Bryan.
What were the mechanics like? Could you move in all directions sort of
like
the deakout and super egghunt style games, or did they work differently.
And
if you were a frog did this affect how you moved?
If they were similar in design to Egghunt I could definitely imagine an
audio version, though if it was just a case of run in four directions
and
grab audio objects, I'm not sure how much new by way of gameplay
elements
that would add, indeed you might be able to get the affect by modding
egghunt or deakout, though obviously if the movement and mechanics were
different that could be another story.
All the best,
Dark.
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