Hi Tom.
I like the idea of centipeeds having unique sounds, and I can imagine how
you could equally represent the bouncing spiders and the snales that run
down the screen. Indeed sinse most enemies in the game other than the snails
tended to move side to side it'd be very easy to represent them in audio.
My only concern is how you represent the mushrooms, sinse a major part of
the stratogy in centipeed was the fact that if a centipeed (or a part
centipeed), hit a mushroom, it'd immediately drop further down the screen
and run the other direction, thus part of the game's stratogy involved
taking out the shrooms so that you didn't end up with centipeeds coming
streight for you really quickly.
Given the shear amount of shrooms there could be on screen, representing
their location logically could be interesting, sinse even if you included
sounds for shrooms, or sounds when the player passed under a shroom that
might not be enough positional information to help you to know wwhich
shrooms were closest to the descending centipeeds and which to take out.
Beware the grue!
Dark.
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