Hi Dark,

Honestly I am not surprised you feel the way you do about Audio Quake.
While a nice idea in concept when I tested it a few years back the
only portion of the game the developers had made accessible were the
deathmatch arenas which aren't really my thing either. When I played
the original Quake back in 96, when I still had some vision, the
single player mode was much more interesting and its a shame that has
never been made fully accessible.

For those who don't know Quake I is basically about this person named
Ranger who travels to alternate realms via slipgate. The various
realms or levels differ from gothic temples, to lava filled caves, to
medieval looking mazes. Along the way you must collect runes and fight
various monsters. It was a pretty cool game for the time, and as
stated above Audio Quake seems to have missed all the really cool
stuff in favor of the deathmatch and online player verses player
arenas.

To be honest what I'd personally be interested in is a modern remake
of Quake based on the single player mode using the  original maps,
sounds, and music. The deathmatch mode is cool, but not my thing.

On 7/27/14, dark <[email protected]> wrote:
> When I tried it back in around 2009 or so, it was fun but very limited.
>
> The tutorial itself ended after several levels saying "file not found" which
>
> was weerd, and I wondered if it was needed to have a full copy of quake or
> something for this but I wasn't sure, and other than the tutorial the only
> thing to do was death matches against humans or bots, though i never
> actually had humans to play against.
>
> Death matches fighting bots were okay as far as they went, and sapi's
> speaking of the speech keys such as "bot is axe murdered by dark", or "bot
> sucks on dark's boomstick" were rather humerous, , but I'd have enjoyed more
>
> to do in the game really, some monsters to fight, levels to finish, places
> to explore etc.
>
> I tried the main game, but was totally lost, sinse it was never meant to
> work with the audio addon and things were confusing as heck, it also didn't
>
> help that the main game was so dark my vision couldn't assist me where as it
>
> could in the tutorials and the death match arenas for some reason.
>
> All in all I liked the project, it looked really interesting, but I wanted
> to see what else could be made with it for players to do now that the basic
>
> audio was there.
>
> as I said, this was the state of play in 2009, and things might have changed
>
> sinse then, plus of course, remember that I'm not primarily interested in
> death matches against humans or bots anyway sinse that sort of competition
> for competition's sake is much less my thing.
>
> Beware the Grue!
>
> dArk.
>
>
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