well being a tester and sound designer for mtg and reality game
studios I sertainly know they have lives.
The main dev of reality game studios went on a summer program and
only just came back full on yesterday.
I have to look after my mum in the next couple weeks because she
needs something done with one of her knees.
I have also to survice on site next month a server where the admins
wrongly tried to move a user account over.
As you can imagine that server is in a mess now, its got a new
account but all the data is all over the show.
I have to also update a crashed remote station they have and maybe
another secured laptop thats on the fritz.
In addition to all this I have my own online tasks not to do with
games, my free time, and any aditional tests which willl come and go
as time permits.
There are other holidays and other health things to sort out for my
family and myself next year.
I have had and still have a little flue and during the worst week of
it I had no energy at all.
This does not add into account all the home network updates, the fact
the main user print and file server used by most people had a lot of
junk loaded on it etc.
I have just cleared a lot of non required stuff off mine and another
workstation.
Not to mention the requests from people etc.
I actually have a chunk of stuff to get to tonight, and guess what?
Due to some new stuff that just came up as of 5 minutes ago I won't
get to that till tomorrow maybe later in the week maybe I won't get
to it for a while.
In between all that there is my excercises, and otther things.
Most of this is what we all have to put up with.
Its why I made the decision to not use actively facebook or twitter
because I felt I'd get overwealmed with things.
So I understand that developers have a life.
I also understand the frustration of the user.
The user is not usually aware of what goes on in the life of a dev as such.
Normal life is fine put on top your work for the project, including
in case of audio the takes you make, distractions if any, and all
that sort of thing.
Never mind the distraction of several people whining at you to get
things done on and offline.
You can't go full tilt all day long else you will get sick.
Ofcause as a user you may not usualy get this but join any opensource
project and there are a lot from voices to audio dramas to actual
tests, etc and you will soon find what things are like.
Right now I don't have any real deadlines I need to meet that I am
confordent I can meet, but I have had some close calls in my day.
And times I have had to just chuck sleep and slave.
I would ofcause prefur not to do this.
At 07:49 p.m. 27/07/2014, you wrote:
Hi Cara
Thanks for posting this reminder that developers have lives and
other stuff going on out side of development. As the other target of
tims comment I do enjoy digs like this.
NickOn 26 Jul 2014, at 02:57, Cara Quinn <[email protected]> wrote:
>
> HI Tim,
>
> With all due respect, in regard to you inferring that Audio Quake
stopped being developed simply because it fulfilled a grade
requirement, you have absolutely no idea what you are talking
about. You're way out of line. Please do not comment like this on
things you know nothing about.
>
> I'm very sorry you had any sort of difficulty at all installing
the game, I truly am. Please realize that the development of this
game stopped because Matthew, one of the original developers along
with Sebby, was involved in a horrible car accident which rendered
him immobile for months and in physical therapy for years as well
as causing him to need several surgeries to repair the damage
caused by the driver.
>
> Through all of that,Matthew continued to do whatever he could to
support the game and the community which had built up around it.
His commitment to the project never wavered and he kept on with as
much as he could as well as holding a terrific attitude allowing
him to make an amazing recovery.
>
> So excuse me but you really need to think before you speak. -And
this goes for others on this list in this community as well.
>
> You're dealing with real people here with real lives. Just like
yours. So please show some courtesy and consideration.
>
> So pardon me for being upset with you but rather than just
assuming things and spouting off before you actually know the
truth, you might consider just asking for the details in future.
>
> This will help you and others here quite a lot in your dealings
in the world in general.
>
> Thanks very much and I wish you and yours a lovely weekend!
>
> Sincerely,
>
> Cara Quinn
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Jul 25, 2014, at 3:50 PM, tim <[email protected]> wrote:
>
> Went to install it on another computer. it started out fine but
hit a big problem. When it comes time for the shareware version to
be installed you get a log and pass screen for it to download.So
without that info trying to install the game know is impossible.
That is the only thing I don't like about forgotten games or games
used for school grades. Had some one throw out a flight sim a while
back. Everyone tried it and liked the demo and trailer. However,
once the person got there grade the game died and that is how it is
for all games created that way. I did see that person recently
throw out a possible new game here and bet it meets the flight sim.
>
>
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