It is up to the author, not the gamer, to make a game or a document understandable.

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Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! ----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 12, 2014 4:05 AM
Subject: Re: [Audyssey] how to be an audio game programmer.


Hi Jody,

No, its not impossible. However, for a semi-pro or pro job I think
that any game that is developed in English for a largely English
speaking group of gamers should attempt to get the spelling and
grammar as correct as possible. The easier it is to read/listen to the
more enjoyable it will be for the gamer to play.

It  is actually for that reason why I don't play a lot of the Japanese
games. I just find the translations too cumbersome and difficult to
listen to so find the games not worth my time and energy. I have
better things to do than to figure out what a game is saying in some
foreign language, or sort out the mess of its translation from
Japanese to English.

Cheers!


On 9/11/14, Jody McKinniss <[email protected]> wrote:
While it would be much easier in well-constructed English, I must admit
that
it is possible.  Right now I am starting stage 6 of BK3, and none of that
game has been translated at all.  And let's be honest, the NVDA
translations
are abysmal in most cases, and in many instances make no sense at all,
either contextually or grammatically.  So it is not impossible, smile.

Jody


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