Hi Kara.

That's an interesting point. I don't know much about the mist series but I have heard of other games with such a viewpoint, although I've not heard of any accessible game working precisely this way, sinse usually the point of such games was to give a turn based, mostly text game the feeling of being more real time and immediate to the sighted user than it actually was, ie, instead of entering a room and seeing one static picture of the room's contents or a text description, you see the table on one side and a chair on the other, and to pick up items from the table or examine the chair you need to turn right or left to face it, then turn a different direction to go through a door, this is why I believe accept for some deliverately retro games like silver sword on Ios, most of that style of game were old dos adventures.

I was going to say that I don't see the point of this in accessible terms, however if I think about it I can actually see advantages, given that you reduce the amount of jockying for movement a pleyr needs to do, and could reduce the number of sound sources in the environment by limiting them to only what she/he was immediately facing or beside, eg, you go into a room and hear an object sound indicating the table to one side, and only when you turn towards it do you get the sounds and identities of what objects are on it and any spoken description.

Funnily enough, although they are real time we have had a couple of audiogames with a first person perspective that do not involve 360 degree movement, namely packman talks and dynaman, where you can move forward, and turn right or left, but only at 90 degree angles just like in those old adventure games, though obviously in soemthing like packman talks your moving continuously not in discrete steps and such games are still arcade games despite the perspective.

One thing however that occurs to me, is that even though in these games you are limited in the angles you can turn, you can in fact effectively still turn! 360 degrees, even if by making three right turns or left turns, just like the way in something like shades of doom or sarah if you hit ctrl right arrow three times you'd be facing the opposite direction, where as in a side scrolling game despite as I said previously you still hearing things from the character's perspective, depending upon which way you look at it you either are walking forward with no way to turn backwards, or walking to the character's left or right with no way to increase or decrease your y coordinate, (if we assume that as in real life a side scroller's movements up or down are on the Z axis).

I hope this makes sense.

All the best,

Dark.

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