Hi Dark,

Yes, you're right that they are not accessible unfortunately. However, a dear 
friend and I spent two weeks in Winter doing a massive Myst marathon and solved 
the first game. :)

To say we were enthralled with the world and its surreal strangeness would be 
an understatement.

The detail, thought and depth which was put into this game is still amazing to 
me even today. It is definitely a classic.

As for actual mechanics of the game, there were some clones which came out 
around that time as well, which I also played, but none had quite the same 
depth as Myst. Two other games that come to mind are Amber and Shivers. Both of 
these are in the mystery / mild horror genre so as I said, really what was 
similar about them was just the game mechanics of movement / exploration etc.

Anyway, I actually have entertained the idea on more than one occasion, of 
creating an accessible version of something close to Myst so perhaps that may 
happen one day. It would certainly be quite an undertaking for sure…

Cheers!

Cara
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On May 1, 2015, at 9:05 PM, dark <[email protected]> wrote:

As far as I know there were a series of adventure games, some with i believe 
role playing element which as  Kara said used a combination of still images and 
text. They've recieved particular priase for their stories I believe including 
published novelizations and books set in the same universe, or at least I 
recall an author I met telling me about such, though that was quite a while ago 
so I might've got the wrong end of the stick.

Not accessible unfortunately, or at least I've never heard of such, though as I 
said I've only really heard the names and praise for the story, I don't know 
much else about the series.

All the best,

DArk.
There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
----- Original Message ----- From: "Gmail" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, May 02, 2015 3:13 AM
Subject: Re: [Audyssey] first person adventure games.


> What are the Mist games that Kara mentioned?
> 
> Thanks,
> Ari
> 
>> On May 1, 2015, at 5:50 PM, dark <[email protected]> wrote:
>> 
>> Hi Kara.
>> 
>> That's an interesting point. I don't know  much about the mist series but I 
>> have heard of other games with such a viewpoint, although I've not heard of 
>> any accessible game working precisely this way, sinse usually the point of 
>> such games was to give a turn based,  mostly text game the feeling of being 
>> more real time and immediate to the sighted user than it actually was, ie, 
>> instead of entering a room and seeing one static picture of the room's 
>> contents or a text description, you see the table on one side and a chair on 
>> the other, and to pick up items from the table or examine the chair you need 
>> to turn right or left to face it, then turn a different direction to go 
>> through a door, this is why I believe accept for some deliverately retro 
>> games like silver sword on Ios, most of that style of game were old dos 
>> adventures.
>> 
>> I was going to say that I don't see the point of this in accessible terms, 
>> however if I think about it I can actually see advantages, given that you 
>> reduce the amount of jockying for movement a pleyr needs to do, and could 
>> reduce the number of sound sources in the environment by limiting them to 
>> only what she/he was immediately facing or beside, eg, you go into a room 
>> and hear an object sound indicating the table to one side, and only when you 
>> turn towards it do you get the sounds and identities of what objects are on 
>> it and any spoken description.
>> 
>> Funnily enough, although they are real time we have had a couple of 
>> audiogames with a first person perspective that do not involve 360 degree 
>> movement, namely packman talks and dynaman, where you can move forward, and 
>> turn right or left, but only at 90 degree angles just like in those old 
>> adventure games, though obviously in soemthing like packman talks your 
>> moving continuously not in discrete steps and such games are still arcade 
>> games despite the perspective.
>> 
>> One thing however that occurs to me, is that even though in these games you 
>> are limited in the angles you can turn, you can in fact effectively still 
>> turn! 360 degrees, even if by making three right turns or left turns, just 
>> like the way in something like shades of doom or sarah if you hit ctrl right 
>> arrow three times you'd be facing the opposite direction, where as in a side 
>> scrolling game despite as I said previously you still hearing things from 
>> the character's perspective, depending upon which way you look at it you 
>> either are walking forward with no way to turn backwards, or walking to the 
>> character's left or right with no way to increase or decrease your y 
>> coordinate, (if we assume that as in real life a side scroller's movements 
>> up or down are on the Z axis).
>> 
>> I hope this makes sense.
>> 
>> All the best,
>> 
>> Dark.
>> 
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