Hi everyone!
I understand that there aren't many first person adventure games.
But what about scarrey land?
I find in TPB somewhere and in that torrent the game shows as an audio game
that time I don't have a torrent cliant so not able to download it
But I don't find in audiogames.net
Is this game exist?
Also I don't have enough information about empires and dungeons by
neels bower games.
Thanks
Ishan

On 5/2/15, dark <[email protected]> wrote:
> As far as I know there were a series of adventure games, some with i believe
>
> role playing element which as  Kara said used a combination of still images
>
> and text. They've recieved particular priase for their stories I believe
> including published novelizations and books set in the same universe, or at
>
> least I recall an author I met telling me about such, though that was quite
>
> a while ago so I might've got the wrong end of the stick.
>
> Not accessible unfortunately, or at least I've never heard of such, though
> as I said I've only really heard the names and praise for the story, I don't
>
> know much else about the series.
>
> All the best,
>
> DArk.
> There is always more to know, more to see, more to learn. The world is vast
>
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> ----- Original Message -----
> From: "Gmail" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, May 02, 2015 3:13 AM
> Subject: Re: [Audyssey] first person adventure games.
>
>
>> What are the Mist games that Kara mentioned?
>>
>> Thanks,
>> Ari
>>
>>> On May 1, 2015, at 5:50 PM, dark <[email protected]> wrote:
>>>
>>> Hi Kara.
>>>
>>> That's an interesting point. I don't know  much about the mist series but
>>>
>>> I have heard of other games with such a viewpoint, although I've not
>>> heard of any accessible game working precisely this way, sinse usually
>>> the point of such games was to give a turn based,  mostly text game the
>>> feeling of being more real time and immediate to the sighted user than it
>>>
>>> actually was, ie, instead of entering a room and seeing one static
>>> picture of the room's contents or a text description, you see the table
>>> on one side and a chair on the other, and to pick up items from the table
>>>
>>> or examine the chair you need to turn right or left to face it, then turn
>>>
>>> a different direction to go through a door, this is why I believe accept
>>>
>>> for some deliverately retro games like silver sword on Ios, most of that
>>>
>>> style of game were old dos adventures.
>>>
>>> I was going to say that I don't see the point of this in accessible
>>> terms, however if I think about it I can actually see advantages, given
>>> that you reduce the amount of jockying for movement a pleyr needs to do,
>>>
>>> and could reduce the number of sound sources in the environment by
>>> limiting them to only what she/he was immediately facing or beside, eg,
>>> you go into a room and hear an object sound indicating the table to one
>>> side, and only when you turn towards it do you get the sounds and
>>> identities of what objects are on it and any spoken description.
>>>
>>> Funnily enough, although they are real time we have had a couple of
>>> audiogames with a first person perspective that do not involve 360 degree
>>>
>>> movement, namely packman talks and dynaman, where you can move forward,
>>> and turn right or left, but only at 90 degree angles just like in those
>>> old adventure games, though obviously in soemthing like packman talks
>>> your moving continuously not in discrete steps and such games are still
>>> arcade games despite the perspective.
>>>
>>> One thing however that occurs to me, is that even though in these games
>>> you are limited in the angles you can turn, you can in fact effectively
>>> still turn! 360 degrees, even if by making three right turns or left
>>> turns, just like the way in something like shades of doom or sarah if you
>>>
>>> hit ctrl right arrow three times you'd be facing the opposite direction,
>>>
>>> where as in a side scrolling game despite as I said previously you still
>>>
>>> hearing things from the character's perspective, depending upon which way
>>>
>>> you look at it you either are walking forward with no way to turn
>>> backwards, or walking to the character's left or right with no way to
>>> increase or decrease your y coordinate, (if we assume that as in real
>>> life a side scroller's movements up or down are on the Z axis).
>>>
>>> I hope this makes sense.
>>>
>>> All the best,
>>>
>>> Dark.
>>>
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>>
>> ---
>> Gamers mailing list __ [email protected]
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>
>
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