As far as I know there were a series of adventure games, some with i believe
role playing element which as Kara said used a combination of still images
and text. They've recieved particular priase for their stories I believe
including published novelizations and books set in the same universe, or at
least I recall an author I met telling me about such, though that was quite
a while ago so I might've got the wrong end of the stick.
Not accessible unfortunately, or at least I've never heard of such, though
as I said I've only really heard the names and praise for the story, I don't
know much else about the series.
All the best,
DArk.
There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
----- Original Message -----
From: "Gmail" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, May 02, 2015 3:13 AM
Subject: Re: [Audyssey] first person adventure games.
What are the Mist games that Kara mentioned?
Thanks,
Ari
On May 1, 2015, at 5:50 PM, dark <[email protected]> wrote:
Hi Kara.
That's an interesting point. I don't know much about the mist series but
I have heard of other games with such a viewpoint, although I've not
heard of any accessible game working precisely this way, sinse usually
the point of such games was to give a turn based, mostly text game the
feeling of being more real time and immediate to the sighted user than it
actually was, ie, instead of entering a room and seeing one static
picture of the room's contents or a text description, you see the table
on one side and a chair on the other, and to pick up items from the table
or examine the chair you need to turn right or left to face it, then turn
a different direction to go through a door, this is why I believe accept
for some deliverately retro games like silver sword on Ios, most of that
style of game were old dos adventures.
I was going to say that I don't see the point of this in accessible
terms, however if I think about it I can actually see advantages, given
that you reduce the amount of jockying for movement a pleyr needs to do,
and could reduce the number of sound sources in the environment by
limiting them to only what she/he was immediately facing or beside, eg,
you go into a room and hear an object sound indicating the table to one
side, and only when you turn towards it do you get the sounds and
identities of what objects are on it and any spoken description.
Funnily enough, although they are real time we have had a couple of
audiogames with a first person perspective that do not involve 360 degree
movement, namely packman talks and dynaman, where you can move forward,
and turn right or left, but only at 90 degree angles just like in those
old adventure games, though obviously in soemthing like packman talks
your moving continuously not in discrete steps and such games are still
arcade games despite the perspective.
One thing however that occurs to me, is that even though in these games
you are limited in the angles you can turn, you can in fact effectively
still turn! 360 degrees, even if by making three right turns or left
turns, just like the way in something like shades of doom or sarah if you
hit ctrl right arrow three times you'd be facing the opposite direction,
where as in a side scrolling game despite as I said previously you still
hearing things from the character's perspective, depending upon which way
you look at it you either are walking forward with no way to turn
backwards, or walking to the character's left or right with no way to
increase or decrease your y coordinate, (if we assume that as in real
life a side scroller's movements up or down are on the Z axis).
I hope this makes sense.
All the best,
Dark.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].