What are the Mist games that Kara mentioned?

Thanks,
Ari

> On May 1, 2015, at 5:50 PM, dark <[email protected]> wrote:
> 
> Hi Kara.
> 
> That's an interesting point. I don't know  much about the mist series but I 
> have heard of other games with such a viewpoint, although I've not heard of 
> any accessible game working precisely this way, sinse usually the point of 
> such games was to give a turn based,  mostly text game the feeling of being 
> more real time and immediate to the sighted user than it actually was, ie, 
> instead of entering a room and seeing one static picture of the room's 
> contents or a text description, you see the table on one side and a chair on 
> the other, and to pick up items from the table or examine the chair you need 
> to turn right or left to face it, then turn a different direction to go 
> through a door, this is why I believe accept for some deliverately retro 
> games like silver sword on Ios, most of that style of game were old dos 
> adventures.
> 
> I was going to say that I don't see the point of this in accessible terms, 
> however if I think about it I can actually see advantages, given that you 
> reduce the amount of jockying for movement a pleyr needs to do, and could 
> reduce the number of sound sources in the environment by limiting them to 
> only what she/he was immediately facing or beside, eg, you go into a room and 
> hear an object sound indicating the table to one side, and only when you turn 
> towards it do you get the sounds and identities of what objects are on it and 
> any spoken description.
> 
> Funnily enough, although they are real time we have had a couple of 
> audiogames with a first person perspective that do not involve 360 degree 
> movement, namely packman talks and dynaman, where you can move forward, and 
> turn right or left, but only at 90 degree angles just like in those old 
> adventure games, though obviously in soemthing like packman talks your moving 
> continuously not in discrete steps and such games are still arcade games 
> despite the perspective.
> 
> One thing however that occurs to me, is that even though in these games you 
> are limited in the angles you can turn, you can in fact effectively still 
> turn! 360 degrees, even if by making three right turns or left turns, just 
> like the way in something like shades of doom or sarah if you hit ctrl right 
> arrow three times you'd be facing the opposite direction, where as in a side 
> scrolling game despite as I said previously you still hearing things from the 
> character's perspective, depending upon which way you look at it you either 
> are walking forward with no way to turn backwards, or walking to the 
> character's left or right with no way to increase or decrease your y 
> coordinate, (if we assume that as in real life a side scroller's movements up 
> or down are on the Z axis).
> 
> I hope this makes sense.
> 
> All the best,
> 
> Dark. 
> 
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