What are the Mist games that Kara mentioned? Thanks, Ari
> On May 1, 2015, at 5:50 PM, dark <[email protected]> wrote: > > Hi Kara. > > That's an interesting point. I don't know much about the mist series but I > have heard of other games with such a viewpoint, although I've not heard of > any accessible game working precisely this way, sinse usually the point of > such games was to give a turn based, mostly text game the feeling of being > more real time and immediate to the sighted user than it actually was, ie, > instead of entering a room and seeing one static picture of the room's > contents or a text description, you see the table on one side and a chair on > the other, and to pick up items from the table or examine the chair you need > to turn right or left to face it, then turn a different direction to go > through a door, this is why I believe accept for some deliverately retro > games like silver sword on Ios, most of that style of game were old dos > adventures. > > I was going to say that I don't see the point of this in accessible terms, > however if I think about it I can actually see advantages, given that you > reduce the amount of jockying for movement a pleyr needs to do, and could > reduce the number of sound sources in the environment by limiting them to > only what she/he was immediately facing or beside, eg, you go into a room and > hear an object sound indicating the table to one side, and only when you turn > towards it do you get the sounds and identities of what objects are on it and > any spoken description. > > Funnily enough, although they are real time we have had a couple of > audiogames with a first person perspective that do not involve 360 degree > movement, namely packman talks and dynaman, where you can move forward, and > turn right or left, but only at 90 degree angles just like in those old > adventure games, though obviously in soemthing like packman talks your moving > continuously not in discrete steps and such games are still arcade games > despite the perspective. > > One thing however that occurs to me, is that even though in these games you > are limited in the angles you can turn, you can in fact effectively still > turn! 360 degrees, even if by making three right turns or left turns, just > like the way in something like shades of doom or sarah if you hit ctrl right > arrow three times you'd be facing the opposite direction, where as in a side > scrolling game despite as I said previously you still hearing things from the > character's perspective, depending upon which way you look at it you either > are walking forward with no way to turn backwards, or walking to the > character's left or right with no way to increase or decrease your y > coordinate, (if we assume that as in real life a side scroller's movements up > or down are on the Z axis). > > I hope this makes sense. > > All the best, > > Dark. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
