For me, I'd rather use either a bluetooth keyboard to play games or a 
controller if I had one. But, since many more people have a keyboard, it'd be 
better to just do that. Like in silversword, I'd much, much rather navigate 
using the arrow keys. 

Sent from my iPhone

> On Oct 7, 2015, at 11:41 AM, dark <[email protected]> wrote:
> 
> I do think charlse has a point here, indeed it's the unique control methods 
> such as analogue use of the touch screen and the motion and tilt sensors that 
> make the iphone control so unique for games in the first place, so using 
> other controllers would be a little odd.
> 
> That being said, I will say one problem which several action games have had 
> is using multiple controls for the same sequence.
> Imagine playing an Ios beatemup like streetfighter where you have movement 
> buttons of your character plus say several different attack buttons, or a 
> spaceship game where you had multiple weapons which would usually be tied to 
> specific keys.
> 
> inventory or action toggles and the like are okay as far as they go, eg, two 
> finger tap to switch weapons as in audio defense, but they're not as 
> immediate as they would be in a fast action situation, and for actually 
> locating on screen buttons sinse a vi player can't locate them visually, and 
> sinse in a self voicing action game there wouldn't be time to flick to them 
> with vo, you mostly can only use buttons in the corners of the device, which 
> limits you to four, though I suppose with controlling how those controls were 
> access, ie, single tap or two finger tap you might exchange the rate.
> 
> Then again, fast action sequences are also just the sorts of sequences it'd 
> be perfect to use more complex analogue motions for anyway, ---- for example 
> suppose youu had a beatemup where you moved your phone up and down to hit 
> high and low and turned it to block, so I'm even not sure on that one.
> 
> I would've said the physical layout of a joypad would be needed for occasions 
> when the position of controls is important, eg, arrows up down left and 
> right, however using vertical navigation and voiceover you can find these 
> well enough (it's rather necessary in adventure to fate battle arena).
> 
> Of course there are keyboards which are needed for text input, sinse I 
> personally wouldn't fancy playing a mud or interactive fiction game on Ios 
> trying to use the on screen keyboard or risk dictation, but that's fully 
> implemented already.
> 
> all the best,
> 
> Dark.
> ----- Original Message ----- From: "Charles Rivard" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, October 07, 2015 5:24 PM
> Subject: Re: [Audyssey] iPhone game controllers for games like Zombie 
> Arena,BlindSide, and A Blind Legend.
> 
> 
>> Only thin, though, is that the motion sensors are in the device, not the 
>> controller.  That would be kind of like trying to tilt your phone with a 
>> Bluetooth keyboard, wouldn't it?  It won't work.
>> 
>> ---
>> Be positive!  When it comes to being defeated, if you think you're finished, 
>> you! really! are! finished!
>> ----- Original Message ----- From: "Dakotah Rickard" 
>> <[email protected]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, October 07, 2015 9:24 AM
>> Subject: Re: [Audyssey] iPhone game controllers for games like Zombie 
>> Arena,BlindSide, and A Blind Legend.
>> 
>> 
>>> For Blindside and Audio Defense, at least, it would be interesting to have 
>>> these controlers. I haven't played Blind Legend, so ... no opinion. It's 
>>> always nice to have multiple options.
>>> Still, the two games I have played offer the most emersion with the 
>>> accelerometer option. The finger swipe option is workable, as (I suppose) 
>>> is the tilt option for some, but the motion control option feels most ... 
>>> interactive. I think that adding the controlers to these titles would be 
>>> cool, but I'd also like, maybe like more, if the developers were simply 
>>> more aware of our interest in these devices. IF people are more aware of 
>>> our interest and the devices's availability, I'm sure they could come up 
>>> with even more interesting and appropriate titles for the controler style 
>>> of gameplay.
>>> 
>>> 
>>> Signed:
>>> Dakotah Rickard
>>> 
>>>> On Oct 6, 2015, at 13:26, Charles Rivard <[email protected]> wrote:
>>>> 
>>>> I think that your iDevice should be the controller.  That's what the 
>>>> motion sensors are for.
>>>> 
>>>> ---
>>>> Be positive!  When it comes to being defeated, if you think you're 
>>>> finished, you! really! are! finished!
>>>> ----- Original Message ----- From: "Gmail" <[email protected]>
>>>> To: "Gamers Discussion List" <[email protected]>
>>>> Sent: Tuesday, October 06, 2015 12:05 PM
>>>> Subject: [Audyssey] iPhone game controllers for games like Zombie 
>>>> Arena,BlindSide, and A Blind Legend.
>>>> 
>>>> 
>>>>> Accessible games on iOS probably don't have any support for ^these 
>>>>> controllers, but wouldn't it be cool if they did? It would be awesome to 
>>>>> get controller support for titles like Zombie Arena, BlindSide, and A 
>>>>> Blind Legend. I'm not sure how this all works, but I ink the developer 
>>>>> has to support individual controllers. Having never used any of these 
>>>>> devices, I can't speak to the quality or usability of any of them.
>>>>> 
>>>>> What do you all think? Would having controller support for any of these 
>>>>> games be something you'd like to see?
>>>>> 
>>>>> 
>>>>> Thanks,
>>>>> Ari
>>>>> ---
>>>>> Gamers mailing list __ [email protected]
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