For me, I'd rather use either a bluetooth keyboard to play games or a controller if I had one. But, since many more people have a keyboard, it'd be better to just do that. Like in silversword, I'd much, much rather navigate using the arrow keys.
Sent from my iPhone > On Oct 7, 2015, at 11:41 AM, dark <[email protected]> wrote: > > I do think charlse has a point here, indeed it's the unique control methods > such as analogue use of the touch screen and the motion and tilt sensors that > make the iphone control so unique for games in the first place, so using > other controllers would be a little odd. > > That being said, I will say one problem which several action games have had > is using multiple controls for the same sequence. > Imagine playing an Ios beatemup like streetfighter where you have movement > buttons of your character plus say several different attack buttons, or a > spaceship game where you had multiple weapons which would usually be tied to > specific keys. > > inventory or action toggles and the like are okay as far as they go, eg, two > finger tap to switch weapons as in audio defense, but they're not as > immediate as they would be in a fast action situation, and for actually > locating on screen buttons sinse a vi player can't locate them visually, and > sinse in a self voicing action game there wouldn't be time to flick to them > with vo, you mostly can only use buttons in the corners of the device, which > limits you to four, though I suppose with controlling how those controls were > access, ie, single tap or two finger tap you might exchange the rate. > > Then again, fast action sequences are also just the sorts of sequences it'd > be perfect to use more complex analogue motions for anyway, ---- for example > suppose youu had a beatemup where you moved your phone up and down to hit > high and low and turned it to block, so I'm even not sure on that one. > > I would've said the physical layout of a joypad would be needed for occasions > when the position of controls is important, eg, arrows up down left and > right, however using vertical navigation and voiceover you can find these > well enough (it's rather necessary in adventure to fate battle arena). > > Of course there are keyboards which are needed for text input, sinse I > personally wouldn't fancy playing a mud or interactive fiction game on Ios > trying to use the on screen keyboard or risk dictation, but that's fully > implemented already. > > all the best, > > Dark. > ----- Original Message ----- From: "Charles Rivard" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Wednesday, October 07, 2015 5:24 PM > Subject: Re: [Audyssey] iPhone game controllers for games like Zombie > Arena,BlindSide, and A Blind Legend. > > >> Only thin, though, is that the motion sensors are in the device, not the >> controller. That would be kind of like trying to tilt your phone with a >> Bluetooth keyboard, wouldn't it? It won't work. >> >> --- >> Be positive! When it comes to being defeated, if you think you're finished, >> you! really! are! finished! >> ----- Original Message ----- From: "Dakotah Rickard" >> <[email protected]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Wednesday, October 07, 2015 9:24 AM >> Subject: Re: [Audyssey] iPhone game controllers for games like Zombie >> Arena,BlindSide, and A Blind Legend. >> >> >>> For Blindside and Audio Defense, at least, it would be interesting to have >>> these controlers. I haven't played Blind Legend, so ... no opinion. It's >>> always nice to have multiple options. >>> Still, the two games I have played offer the most emersion with the >>> accelerometer option. The finger swipe option is workable, as (I suppose) >>> is the tilt option for some, but the motion control option feels most ... >>> interactive. I think that adding the controlers to these titles would be >>> cool, but I'd also like, maybe like more, if the developers were simply >>> more aware of our interest in these devices. IF people are more aware of >>> our interest and the devices's availability, I'm sure they could come up >>> with even more interesting and appropriate titles for the controler style >>> of gameplay. >>> >>> >>> Signed: >>> Dakotah Rickard >>> >>>> On Oct 6, 2015, at 13:26, Charles Rivard <[email protected]> wrote: >>>> >>>> I think that your iDevice should be the controller. That's what the >>>> motion sensors are for. >>>> >>>> --- >>>> Be positive! When it comes to being defeated, if you think you're >>>> finished, you! really! are! finished! >>>> ----- Original Message ----- From: "Gmail" <[email protected]> >>>> To: "Gamers Discussion List" <[email protected]> >>>> Sent: Tuesday, October 06, 2015 12:05 PM >>>> Subject: [Audyssey] iPhone game controllers for games like Zombie >>>> Arena,BlindSide, and A Blind Legend. >>>> >>>> >>>>> Accessible games on iOS probably don't have any support for ^these >>>>> controllers, but wouldn't it be cool if they did? It would be awesome to >>>>> get controller support for titles like Zombie Arena, BlindSide, and A >>>>> Blind Legend. I'm not sure how this all works, but I ink the developer >>>>> has to support individual controllers. Having never used any of these >>>>> devices, I can't speak to the quality or usability of any of them. >>>>> >>>>> What do you all think? Would having controller support for any of these >>>>> games be something you'd like to see? >>>>> >>>>> >>>>> Thanks, >>>>> Ari >>>>> --- >>>>> Gamers mailing list __ [email protected] >>>>> If you want to leave the list, send E-mail to >>>>> [email protected]. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/[email protected]. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to [email protected]. >>>>> >>>>> >>>>> ----- >>>>> No virus found in this message. >>>>> Checked by AVG - www.avg.com >>>>> Version: 2015.0.6140 / Virus Database: 4435/10768 - Release Date: 10/06/15 >>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the list, >>>> please send E-mail to [email protected]. >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to [email protected]. >>> >>> >>> ----- >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2015.0.6140 / Virus Database: 4435/10774 - Release Date: 10/07/15 >>> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
