So far as I know, the genres that got third party iOS controllers to
market was remakes and emulations of retro titles, where there was no
support for the motion sensors in newer devices. Most of those early
models of controller had either a slot or some form of mounting so
that your iPhone or iPod Touch sat securely atop the controller
positioned in such a way that its screen became the screen of what was
intended to be a makeshift handheld game console. I haven't kept up
with the market since investigating a few of the early options, but
would be surprised if the manufacturers have abandoned that approach
entirely. Point being that if newer games supported the controller
hardware and also motion sensors, you could in theory have the best of
all three forms of interaction... gestures, motion, and buttons. Only
difference from now is that you'd potentially be making the motions
with something more ergonomic in your hand than an iPhone. It's
already in effect on mainstream consoles, so why not iOS next I guess.

Interesting topic. I'll probably look more into this soon to see
whether there's a form of entertainment I've missed out on that'd make
time pass quicker on my way back from the day job.

Scott


On 10/7/15, Charles Rivard <[email protected]> wrote:
> Only thin, though, is that the motion sensors are in the device, not the
> controller.  That would be kind of like trying to tilt your phone with a
> Bluetooth keyboard, wouldn't it?  It won't work.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> ----- Original Message -----
> From: "Dakotah Rickard" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, October 07, 2015 9:24 AM
> Subject: Re: [Audyssey] iPhone game controllers for games like Zombie
> Arena,BlindSide, and A Blind Legend.
>
>
>> For Blindside and Audio Defense, at least, it would be interesting to have
>>
>> these controlers. I haven't played Blind Legend, so ... no opinion. It's
>> always nice to have multiple options.
>> Still, the two games I have played offer the most emersion with the
>> accelerometer option. The finger swipe option is workable, as (I suppose)
>>
>> is the tilt option for some, but the motion control option feels most ...
>>
>> interactive. I think that adding the controlers to these titles would be
>> cool, but I'd also like, maybe like more, if the developers were simply
>> more aware of our interest in these devices. IF people are more aware of
>> our interest and the devices's availability, I'm sure they could come up
>> with even more interesting and appropriate titles for the controler style
>>
>> of gameplay.
>>
>>
>> Signed:
>> Dakotah Rickard
>>
>>> On Oct 6, 2015, at 13:26, Charles Rivard <[email protected]> wrote:
>>>
>>> I think that your iDevice should be the controller.  That's what the
>>> motion sensors are for.
>>>
>>> ---
>>> Be positive!  When it comes to being defeated, if you think you're
>>> finished, you! really! are! finished!
>>> ----- Original Message ----- From: "Gmail" <[email protected]>
>>> To: "Gamers Discussion List" <[email protected]>
>>> Sent: Tuesday, October 06, 2015 12:05 PM
>>> Subject: [Audyssey] iPhone game controllers for games like Zombie
>>> Arena,BlindSide, and A Blind Legend.
>>>
>>>
>>>> Accessible games on iOS probably don't have any support for ^these
>>>> controllers, but wouldn't it be cool if they did? It would be awesome to
>>>>
>>>> get controller support for titles like Zombie Arena, BlindSide, and A
>>>> Blind Legend. I'm not sure how this all works, but I ink the developer
>>>> has to support individual controllers. Having never used any of these
>>>> devices, I can't speak to the quality or usability of any of them.
>>>>
>>>> What do you all think? Would having controller support for any of these
>>>>
>>>> games be something you'd like to see?
>>>>
>>>>
>>>> Thanks,
>>>> Ari
>>>> ---
>>>> Gamers mailing list __ [email protected]
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