@Devin, even in silver sword, the vertical navigation can very much be your friend with the arrows sinse just like with the cursers you can flick to the one you want, and to be honest sinse your probably double tapping to check location anyway it doesn't matter that your not moving at super speed.
then again I'm still checking the silver sowrd access.

All the best,

Dark.
----- Original Message ----- From: "Devin Prater" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, October 08, 2015 9:05 PM
Subject: Re: [Audyssey] iPhone game controllers for games like Zombie Arena,BlindSide, and A Blind Legend.


For me, I'd rather use either a bluetooth keyboard to play games or a controller if I had one. But, since many more people have a keyboard, it'd be better to just do that. Like in silversword, I'd much, much rather navigate using the arrow keys.

Sent from my iPhone

On Oct 7, 2015, at 11:41 AM, dark <[email protected]> wrote:

I do think charlse has a point here, indeed it's the unique control methods such as analogue use of the touch screen and the motion and tilt sensors that make the iphone control so unique for games in the first place, so using other controllers would be a little odd.

That being said, I will say one problem which several action games have had is using multiple controls for the same sequence. Imagine playing an Ios beatemup like streetfighter where you have movement buttons of your character plus say several different attack buttons, or a spaceship game where you had multiple weapons which would usually be tied to specific keys.

inventory or action toggles and the like are okay as far as they go, eg, two finger tap to switch weapons as in audio defense, but they're not as immediate as they would be in a fast action situation, and for actually locating on screen buttons sinse a vi player can't locate them visually, and sinse in a self voicing action game there wouldn't be time to flick to them with vo, you mostly can only use buttons in the corners of the device, which limits you to four, though I suppose with controlling how those controls were access, ie, single tap or two finger tap you might exchange the rate.

Then again, fast action sequences are also just the sorts of sequences it'd be perfect to use more complex analogue motions for anyway, ---- for example suppose youu had a beatemup where you moved your phone up and down to hit high and low and turned it to block, so I'm even not sure on that one.

I would've said the physical layout of a joypad would be needed for occasions when the position of controls is important, eg, arrows up down left and right, however using vertical navigation and voiceover you can find these well enough (it's rather necessary in adventure to fate battle arena).

Of course there are keyboards which are needed for text input, sinse I personally wouldn't fancy playing a mud or interactive fiction game on Ios trying to use the on screen keyboard or risk dictation, but that's fully implemented already.

all the best,

Dark.
----- Original Message ----- From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, October 07, 2015 5:24 PM
Subject: Re: [Audyssey] iPhone game controllers for games like Zombie Arena,BlindSide, and A Blind Legend.


Only thin, though, is that the motion sensors are in the device, not the controller. That would be kind of like trying to tilt your phone with a Bluetooth keyboard, wouldn't it? It won't work.

---
Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! ----- Original Message ----- From: "Dakotah Rickard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, October 07, 2015 9:24 AM
Subject: Re: [Audyssey] iPhone game controllers for games like Zombie Arena,BlindSide, and A Blind Legend.


For Blindside and Audio Defense, at least, it would be interesting to have these controlers. I haven't played Blind Legend, so ... no opinion. It's always nice to have multiple options. Still, the two games I have played offer the most emersion with the accelerometer option. The finger swipe option is workable, as (I suppose) is the tilt option for some, but the motion control option feels most ... interactive. I think that adding the controlers to these titles would be cool, but I'd also like, maybe like more, if the developers were simply more aware of our interest in these devices. IF people are more aware of our interest and the devices's availability, I'm sure they could come up with even more interesting and appropriate titles for the controler style of gameplay.


Signed:
Dakotah Rickard

On Oct 6, 2015, at 13:26, Charles Rivard <[email protected]> wrote:

I think that your iDevice should be the controller. That's what the motion sensors are for.

---
Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished!
----- Original Message ----- From: "Gmail" <[email protected]>
To: "Gamers Discussion List" <[email protected]>
Sent: Tuesday, October 06, 2015 12:05 PM
Subject: [Audyssey] iPhone game controllers for games like Zombie Arena,BlindSide, and A Blind Legend.


Accessible games on iOS probably don't have any support for ^these controllers, but wouldn't it be cool if they did? It would be awesome to get controller support for titles like Zombie Arena, BlindSide, and A Blind Legend. I'm not sure how this all works, but I ink the developer has to support individual controllers. Having never used any of these devices, I can't speak to the quality or usability of any of them.

What do you all think? Would having controller support for any of these games be something you'd like to see?


Thanks,
Ari
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