The controllers that I'm aware of connect via bluetooth.
They are generally a little limited in scope. There aren't that many
games, that I'm aware of, that actually use them. it's the trouble
with these controllers. I don't know how they're implemented, if
there's a common library for their use, if they give the same data to
the device, anything.
Also, Shawn, iOS is a little picky about what it lets connect via
bluetooth. In theory, you could use a wii controller, though I think
that the app would have to handle the connection, as the phone would,
I think, not allow it.

On 10/10/15, Scott Chesworth <[email protected]> wrote:
> So far as I know, the genres that got third party iOS controllers to
> market was remakes and emulations of retro titles, where there was no
> support for the motion sensors in newer devices. Most of those early
> models of controller had either a slot or some form of mounting so
> that your iPhone or iPod Touch sat securely atop the controller
> positioned in such a way that its screen became the screen of what was
> intended to be a makeshift handheld game console. I haven't kept up
> with the market since investigating a few of the early options, but
> would be surprised if the manufacturers have abandoned that approach
> entirely. Point being that if newer games supported the controller
> hardware and also motion sensors, you could in theory have the best of
> all three forms of interaction... gestures, motion, and buttons. Only
> difference from now is that you'd potentially be making the motions
> with something more ergonomic in your hand than an iPhone. It's
> already in effect on mainstream consoles, so why not iOS next I guess.
>
> Interesting topic. I'll probably look more into this soon to see
> whether there's a form of entertainment I've missed out on that'd make
> time pass quicker on my way back from the day job.
>
> Scott
>
>
> On 10/7/15, Charles Rivard <[email protected]> wrote:
>> Only thin, though, is that the motion sensors are in the device, not the
>> controller.  That would be kind of like trying to tilt your phone with a
>> Bluetooth keyboard, wouldn't it?  It won't work.
>>
>> ---
>> Be positive!  When it comes to being defeated, if you think you're
>> finished,
>>
>> you! really! are! finished!
>> ----- Original Message -----
>> From: "Dakotah Rickard" <[email protected]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, October 07, 2015 9:24 AM
>> Subject: Re: [Audyssey] iPhone game controllers for games like Zombie
>> Arena,BlindSide, and A Blind Legend.
>>
>>
>>> For Blindside and Audio Defense, at least, it would be interesting to
>>> have
>>>
>>> these controlers. I haven't played Blind Legend, so ... no opinion. It's
>>> always nice to have multiple options.
>>> Still, the two games I have played offer the most emersion with the
>>> accelerometer option. The finger swipe option is workable, as (I
>>> suppose)
>>>
>>> is the tilt option for some, but the motion control option feels most
>>> ...
>>>
>>> interactive. I think that adding the controlers to these titles would be
>>> cool, but I'd also like, maybe like more, if the developers were simply
>>> more aware of our interest in these devices. IF people are more aware of
>>> our interest and the devices's availability, I'm sure they could come up
>>> with even more interesting and appropriate titles for the controler
>>> style
>>>
>>> of gameplay.
>>>
>>>
>>> Signed:
>>> Dakotah Rickard
>>>
>>>> On Oct 6, 2015, at 13:26, Charles Rivard <[email protected]> wrote:
>>>>
>>>> I think that your iDevice should be the controller.  That's what the
>>>> motion sensors are for.
>>>>
>>>> ---
>>>> Be positive!  When it comes to being defeated, if you think you're
>>>> finished, you! really! are! finished!
>>>> ----- Original Message ----- From: "Gmail" <[email protected]>
>>>> To: "Gamers Discussion List" <[email protected]>
>>>> Sent: Tuesday, October 06, 2015 12:05 PM
>>>> Subject: [Audyssey] iPhone game controllers for games like Zombie
>>>> Arena,BlindSide, and A Blind Legend.
>>>>
>>>>
>>>>> Accessible games on iOS probably don't have any support for ^these
>>>>> controllers, but wouldn't it be cool if they did? It would be awesome
>>>>> to
>>>>>
>>>>> get controller support for titles like Zombie Arena, BlindSide, and A
>>>>> Blind Legend. I'm not sure how this all works, but I ink the developer
>>>>> has to support individual controllers. Having never used any of these
>>>>> devices, I can't speak to the quality or usability of any of them.
>>>>>
>>>>> What do you all think? Would having controller support for any of
>>>>> these
>>>>>
>>>>> games be something you'd like to see?
>>>>>
>>>>>
>>>>> Thanks,
>>>>> Ari
>>>>> ---
>>>>> Gamers mailing list __ [email protected]
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>>>>>
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>>>>> No virus found in this message.
>>>>> Checked by AVG - www.avg.com
>>>>> Version: 2015.0.6140 / Virus Database: 4435/10768 - Release Date:
>>>>> 10/06/15
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ [email protected]
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>>
>>
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>> Gamers mailing list __ [email protected]
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>
> ---
> Gamers mailing list __ [email protected]
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-- 
Signed:
Dakotah Rickard

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