Well, your site has lots of random stoofage on it, such as a multiplicity of 
words ending in a,g, E!

Having now played the first two adventure games (what the heck is wrong with 
taking the right corridor anyway?), I'm most amused, just trying the third 
now, though if north is the path to death, how come I'm stil alive everytime 
I get to university?

Btw, if that's your english accent, I'm dreading the adventures with 
Russians game, Lol!

Beware the Grue!

Dark.


----- Original Message ----- 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, February 07, 2007 12:16 AM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


> Well I wouldn't go so far as to say I wrote gamebooks. They're just little
> adventure programs, written by a novis programmer to serve two purposes.
> Firstly, to be entertaining. And second, to demonstrate what can be done
> with that format using PC's. In fact, as short as they all are, there are
> actually a couple secrets hidden within my third adventure game. heheh.
> Enjoy them for what they're worth. To expand on what you said though,
> interactive fiction is definitely different than choose your own 
> adventure,
> but it sounds like our guy here is talking about the latter more than the
> former. That's the only reason I said what I did. Heheh.
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, February 06, 2007 7:01 PM
> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>
>
>>I didn't know you wrote gamebooks? I'll go and check them out now!
>>
>> Btw, I certainly like the idea of audio game books (my audio Rpg sensor 
>> is
>> tinggling), but unless I've misunderstood, it sounds like a slightly
>> different project from what Gamehawk is proposing here, sinse Gamebooks
>> and
>> interactive fiction seem to me to have quite a few differences in
>> structure
>> that would effect how you made a program to create or play them. .
>>
>> though of course, I could be totally wrong about this owing to my purely
>> theoretical knolidge of programming.
>>
>> Beware the Grue!
>>
>> Dark.
>> ----- Original Message ----- 
>>>From "Brandon Cole" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, February 06, 2007 11:41 PM
>> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>>
>>
>>> Hi there,
>>> As someone who has made a few little tiny Choose Your Own Adventure
>>> games,
>>> I
>>> would like to offer my input. I believe making a Choose Your Own
>>> Adventure
>>> creator with an audio interface may actually be easier depending on how
>>> much
>>> you intend to limit people. If you intend to create games that resemble
>>> the
>>> old-style books, then it would simply be a matter of creating wizard 
>>> that
>>> tells users to put in, for instance, a starting wave file, then asks 
>>> them
>>> how many choices are given for the player's first decision. The creator
>>> could specify a number, then add wav files that would basically be the
>>> text
>>> of each choice being spoken. The creator would turn those ino a menu, so
>>> the
>>> player could use their arrow keys to cycle through their options. Once 
>>> an
>>> option was selected, the corresponding file could be played and so on 
>>> and
>>> so
>>> forth, always with the possibility of an ending. Now if you want to take
>>> full advantage of the fact that you're using a computer instead of a
>>> printed
>>> book, you'll have additional features to worry about. Random events,
>>> variables, that sort of thing. None of my adventures are long, but they
>>> all
>>> demonstrate things you can do with a computer version of that kind of
>>> story
>>> that you can't do with a book. You are welcome to use those as reference
>>> material if you like. Simply hop on over to
>>> http://www.brandoncole.net
>>> and click on Program Stoof. Yes, I said stoof. I'm actually a very weird
>>> person, and it is reflected in my web site. Heheh. Anyway, enjoy.
>>> Sincerely,
>>> Brandon
>>> ----- Original Message ----- 
>>> From: "gamehawk gamehawk" <[EMAIL PROTECTED]>
>>> To: <gamers@audyssey.org>
>>> Sent: Tuesday, February 06, 2007 2:24 PM
>>> Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>>>
>>>
>>>> Hello all,
>>>>
>>>> I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I 
>>>> love
>>>> audio games (making and playing them).  I've developed a small 
>>>> adventure
>>>> called Murder in Magenta:
>>>>
>>>> http://forum.audiogames.net/viewtopic.php?id=1095
>>>>
>>>> That's not why I'm here though.  I'm think about making a tool for 
>>>> audio
>>>> gamers to develop Choose-Your-Own-Adventure games without programming.
>>>> Before I do, there are two areas I want to pursue.  The first one
>>>> involves
>>>> a
>>>> fledged out audio interface for creating the games, but it would be
>>>> harder
>>>> to do (I think for both me and the game creators).  I was thinking 
>>>> about
>>>> people using Notepad to author text files for individual rooms and
>>>> linking
>>>> it all up with another text file.  My program then could parse this and
>>>> you
>>>> could play the game.  This also would cut down on the size of games
>>>> produced.  Which idea do you guys like better?
>>>>
>>>> Cheers,
>>>>
>>>> gamehawk
>>>>
>>>> _________________________________________________________________
>>>> Laugh, share and connect with Windows Live Messenger
>>>> http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline
>>>>
>>>>
>>>> _______________________________________________
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>>>
>>>
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>
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