the knock spell is an alternative to the pick lock skill, knock uses mana and 
pick locks uses movement.

keith
  ----- Original Message ----- 
  From: dark 
  To: [email protected] 
  Sent: Tuesday, January 10, 2017 5:26 AM
  Subject: [Audyssey] Alteraeon knock spell


  Hi. 

  I've been trying to do the drow city close to fort Magnitia, and ran across a 
door that was locked. 
  I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex 
couldn't get through at all. I've neglected learning lock picking since as a 
druid mage I really should be using magic rather than dex, however it seems 
that KNock pretty much is just lock picking with a mana cost, which makes it a 
bit pointless, and also a problem if you don't have high dex, indeed I got 
killed because I ran out of mana on the bloody door (that and I didn't have a 
livoak at the time).

  I was therefore wondering if the knock spell could be made a bit more 
effective as an alternative tto lock picking given that it costs mana to use. 
Indeed what might be fun is if the knock spell, instead of simply replicating 
the lock picking skill with a spell opened the door in a different way, for 
example with the first casting having the mage concentrate and grasp the 
tumblers in the lock one by one before turning them, meaning knock would always 
work, but at an increased mana cost.

  Heck necromancers could have a versio where they create a literal skeleton 
key out of harvested bones, which could be more efficient on mana than the mage 
version, but require teeth.

  I know the game often has several ways of doing the same thing, for example 
the spells candle, crystal light and continual light, but it'd be really useful 
if in this case the spell did a little more than just replicate  lock pick and 
so could be a bit more useful to none thieves. 

  All the best, 

  Dark.
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