Bash door would be okay, actually, but not as a skill. It ought to be
something that anyone can do, it is strength-based and can only be
done to certain doors.

Also, I am fine with doors that specifically require a key to open.
Not every door ought to be pickable/knockable (it's a word now,
so...), but the majority of them ought to be (and, from what I can
tell, they are).

I don't mean to be condescending with this question, Kieth, but how
many other role-playing games have you played?

On 1/10/17, Keith S <ks.steinbac...@gmail.com> wrote:
> at this rate, they might as well have a warrior skill like chop door or bash
> door.
>
> Keith
>   ----- Original Message -----
>   From: Justin Jones
>   To: Gamers Discussion list
>   Sent: Tuesday, January 10, 2017 10:10 AM
>   Subject: Re: [Audyssey] Alteraeon knock spell
>
>
>   Pretty much this. Every other role-playing game I have ever played
>   (and I have played a lot of them) has the knock spell a guaranteed
>   success when used. I understand the need for balance, but there are
>   far better ways to accomplish this than the current one in use.
>
>   The only way I would pick up Knock is if my primary was a Mage and I
>   had a lot of Mage cast gear on. Even then, I am not certain if it is
>   worth the pracs when I could simply take levels in Thief and the pick
>   locks skill.
>
>   On 1/10/17, Jude DaShiell <jdash...@panix.com> wrote:
>   > Why not just have knock blow the hinge pins out of the door?
>   >
>   > On Tue, 10 Jan 2017, dark wrote:
>   >
>   >> Date: Tue, 10 Jan 2017 06:26:00
>   >> From: dark <d...@xgam.org>
>   >> Reply-To: Gamers Discussion list <gamers@audyssey.org>
>   >> To: Gamers@audyssey.org
>   >> Subject: [Audyssey] Alteraeon knock spell
>   >>
>   >> Hi.
>   >>
>   >> I've been trying to do the drow city close to fort Magnitia, and ran
>   >> across a door that was locked.
>   >> I tried the knock spell a bunch of times, and despite havig 25 int and
> 18
>   >> dex couldn't get through at all. I've neglected learning lock picking
>   >> since as a druid mage I really should be using magic rather than dex,
>   >> however it seems that KNock pretty much is just lock picking with a
> mana
>   >> cost, which makes it a bit pointless, and also a problem if you don't
> have
>   >> high dex, indeed I got killed because I ran out of mana on the bloody
> door
>   >> (that and I didn't have a livoak at the time).
>   >>
>   >> I was therefore wondering if the knock spell could be made a bit more
>   >> effective as an alternative tto lock picking given that it costs mana
> to
>   >> use. Indeed what might be fun is if the knock spell, instead of simply
>   >> replicating the lock picking skill with a spell opened the door in a
>   >> different way, for example with the first casting having the mage
>   >> concentrate and grasp the tumblers in the lock one by one before
> turning
>   >> them, meaning knock would always work, but at an increased mana cost.
>   >>
>   >> Heck necromancers could have a versio where they create a literal
> skeleton
>   >> key out of harvested bones, which could be more efficient on mana than
> the
>   >> mage version, but require teeth.
>   >>
>   >> I know the game often has several ways of doing the same thing, for
>   >> example the spells candle, crystal light and continual light, but it'd
> be
>   >> really useful if in this case the spell did a little more than just
>   >> replicate  lock pick and so could be a bit more useful to none
> thieves.
>   >>
>   >> All the best,
>   >>
>   >> Dark.
>   >> ---
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>   --
>   Justin M. Jones, M.A.
>   atreides...@gmail.com
>   (254) 624-9155
>   701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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