So you are aware that Knock, in Alter Aeon, does not work the way it
is supposed to.

On 1/10/17, Keith S <[email protected]> wrote:
> online, 3...paper and pencil 5 or 6
>
> Keith
>   ----- Original Message -----
>   From: Justin Jones
>   To: Gamers Discussion list
>   Sent: Tuesday, January 10, 2017 11:08 AM
>   Subject: Re: [Audyssey] Alteraeon knock spell
>
>
>   Bash door would be okay, actually, but not as a skill. It ought to be
>   something that anyone can do, it is strength-based and can only be
>   done to certain doors.
>
>   Also, I am fine with doors that specifically require a key to open.
>   Not every door ought to be pickable/knockable (it's a word now,
>   so...), but the majority of them ought to be (and, from what I can
>   tell, they are).
>
>   I don't mean to be condescending with this question, Kieth, but how
>   many other role-playing games have you played?
>
>   On 1/10/17, Keith S <[email protected]> wrote:
>   > at this rate, they might as well have a warrior skill like chop door or
> bash
>   > door.
>   >
>   > Keith
>   >   ----- Original Message -----
>   >   From: Justin Jones
>   >   To: Gamers Discussion list
>   >   Sent: Tuesday, January 10, 2017 10:10 AM
>   >   Subject: Re: [Audyssey] Alteraeon knock spell
>   >
>   >
>   >   Pretty much this. Every other role-playing game I have ever played
>   >   (and I have played a lot of them) has the knock spell a guaranteed
>   >   success when used. I understand the need for balance, but there are
>   >   far better ways to accomplish this than the current one in use.
>   >
>   >   The only way I would pick up Knock is if my primary was a Mage and I
>   >   had a lot of Mage cast gear on. Even then, I am not certain if it is
>   >   worth the pracs when I could simply take levels in Thief and the pick
>   >   locks skill.
>   >
>   >   On 1/10/17, Jude DaShiell <[email protected]> wrote:
>   >   > Why not just have knock blow the hinge pins out of the door?
>   >   >
>   >   > On Tue, 10 Jan 2017, dark wrote:
>   >   >
>   >   >> Date: Tue, 10 Jan 2017 06:26:00
>   >   >> From: dark <[email protected]>
>   >   >> Reply-To: Gamers Discussion list <[email protected]>
>   >   >> To: [email protected]
>   >   >> Subject: [Audyssey] Alteraeon knock spell
>   >   >>
>   >   >> Hi.
>   >   >>
>   >   >> I've been trying to do the drow city close to fort Magnitia, and
> ran
>   >   >> across a door that was locked.
>   >   >> I tried the knock spell a bunch of times, and despite havig 25 int
> and
>   > 18
>   >   >> dex couldn't get through at all. I've neglected learning lock
> picking
>   >   >> since as a druid mage I really should be using magic rather than
> dex,
>   >   >> however it seems that KNock pretty much is just lock picking with
> a
>   > mana
>   >   >> cost, which makes it a bit pointless, and also a problem if you
> don't
>   > have
>   >   >> high dex, indeed I got killed because I ran out of mana on the
> bloody
>   > door
>   >   >> (that and I didn't have a livoak at the time).
>   >   >>
>   >   >> I was therefore wondering if the knock spell could be made a bit
> more
>   >   >> effective as an alternative tto lock picking given that it costs
> mana
>   > to
>   >   >> use. Indeed what might be fun is if the knock spell, instead of
> simply
>   >   >> replicating the lock picking skill with a spell opened the door in
> a
>   >   >> different way, for example with the first casting having the mage
>   >   >> concentrate and grasp the tumblers in the lock one by one before
>   > turning
>   >   >> them, meaning knock would always work, but at an increased mana
> cost.
>   >   >>
>   >   >> Heck necromancers could have a versio where they create a literal
>   > skeleton
>   >   >> key out of harvested bones, which could be more efficient on mana
> than
>   > the
>   >   >> mage version, but require teeth.
>   >   >>
>   >   >> I know the game often has several ways of doing the same thing,
> for
>   >   >> example the spells candle, crystal light and continual light, but
> it'd
>   > be
>   >   >> really useful if in this case the spell did a little more than
> just
>   >   >> replicate  lock pick and so could be a bit more useful to none
>   > thieves.
>   >   >>
>   >   >> All the best,
>   >   >>
>   >   >> Dark.
>   >   >> ---
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>   >   --
>   >   Justin M. Jones, M.A.
>   >   [email protected]
>   >   (254) 624-9155
>   >   701 Ewing St. #509-C, Ft. Wayne IN, 46802
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>   --
>   Justin M. Jones, M.A.
>   [email protected]
>   (254) 624-9155
>   701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
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-- 
Justin M. Jones, M.A.
[email protected]
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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