you are on the right track though.
I got up to showing devs ag, but after that I'm not sure how its supposed to go.
I thought about buying the game, getting permission to make an interface, and 
stick it together, or hook it into audiogame maker.
Firstly there would have to be a hook for ag to be used for audio.
Or something like it.
And how would the blind devs get cash, I wouldn't want to buy a game and an 
interface seperately unless they came as one tidy 40 buck package or something 
but thats not really got much cash in this.
I feel with the latest msgs I am on the verge of a big something butI can't 
just get quite there.
using the game audio somehow does fit in, so do my other 2 messages on this 
topic I posted today.
Blow if I know what way to fit the puzzle together.
At 08:49 a.m. 18/02/2007, you wrote:
>because that's copyright infringement
>
>----- Original Message ----- 
>From: "Josh" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Saturday, February 17, 2007 1:34 PM
>Subject: Re: [Audyssey] Forcing accessibility
>
>
>> so if we can't get the developers to make their games accessible, why not
>> rip the audio from the mainstream games and make our own accessible 
>> versions
>> with audio game maker?
>>
>> Josh
>>
>> ----- Original Message ----- 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Saturday, February 17, 2007 2:25 PM
>> Subject: Re: [Audyssey] Forcing accessibility
>>
>>
>>>I get asked the same questions, and what you said is right on.  The fact 
>>>is
>>> is that our market just isn't big enough.  I few years ago I was on the
>>> phone with a korg representative and we were discussing my korg x5.  I
>>> pointed out that it would be great if there was some sort of module that
>>> made the korg speak.  he said that he agreed with my thoughts, but the
>>> fact
>>> was was there was no market for that.  We need to think in terms of 
>>> market
>>> strength.  I know the number of blind to sighted is very small, and even
>>> those who play video games is smaller still.  I don't want to say it's a
>>> lost cause, but I'm not losing any sleep over whether or not I'll be able
>>> to
>>> play the next big release.
>>>
>>> ----- Original Message ----- 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Saturday, February 17, 2007 1:15 PM
>>> Subject: Re: [Audyssey] Forcing accessibility
>>>
>>>
>>>>
>>>> Hi all,
>>>> Sorry, I am very late to this party, but you really must understand
>>>> there is no way we can force developers much less game companies like
>>>> activision, Nintendo, Sega, Microsoft Game Studios, to do anything.
>>>> Especially, since we are  a minority group with very little cash
>>>> potential. In fact encouraging them with a good persuasively drafted
>>>> position is the only way to even get started.
>>>> You can get started by becoming part of and supporting groups like IGDA
>>>> which is already attempting to do just that. Put together articles, code
>>>> examples, etc to bring to the big name developers and their companies to
>>>> promote more accessible game design implementations.
>>>> Unfortunately, we also have to increase our ranks and have a higher
>>>> number of statistics to show these companies. While Audyssey is a very
>>>> active community we have on this list at most 200 to 300 members at a
>>>> time. Now, assuming every single one of us bought a mainstream game made
>>>> accessible for $45.00 that only comes to $13500 total for 300 units
>>>> sold. That little amount of cash won't interest a company. The average
>>>> dev for those companies triples that amount in his or her salary.
>>>> Ok, from speaking to my fellow ag developers we estimate the total
>>>> market strength right now at 2000 products sold by any one accessible
>>>> company. Using our example of $45 times 2000 units sold $comes to
>>>> $90000. Looking better, but certainly not enough to interest a
>>>> mainstream company which is grossing millions on Doom III, Jedi Knight
>>>> X, Castlevania X, etc...
>>>> I grant you if Activision or another big company like Microsoft put out
>>>> an accessible game they could probably Brose more than $90000 since they
>>>> have channels to market to a wider audience. However, once you start
>>>> ticking off the numbers like who does not have computers, who is old and
>>>> elderly who is likely to be disinterested, and so on the numbers of
>>>> potential customers shrinks rather rapidly.
>>>> A statistical fact here is the majority of those blind in the US is
>>>> those who have lost their sight later in life do to many common issues
>>>> involved with old age. Having younger people with vision impairments is
>>>> a significantly smaller group than the elderly with vision impairments.
>>>>
>>>>
>>>> _______________________________________________
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>>>> any subscription changes via the web.
>>>
>>>
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>>
>>
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>
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