you are on the right track though. I got up to showing devs ag, but after that I'm not sure how its supposed to go. I thought about buying the game, getting permission to make an interface, and stick it together, or hook it into audiogame maker. Firstly there would have to be a hook for ag to be used for audio. Or something like it. And how would the blind devs get cash, I wouldn't want to buy a game and an interface seperately unless they came as one tidy 40 buck package or something but thats not really got much cash in this. I feel with the latest msgs I am on the verge of a big something butI can't just get quite there. using the game audio somehow does fit in, so do my other 2 messages on this topic I posted today. Blow if I know what way to fit the puzzle together. At 08:49 a.m. 18/02/2007, you wrote: >because that's copyright infringement > >----- Original Message ----- >From: "Josh" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <[email protected]> >Sent: Saturday, February 17, 2007 1:34 PM >Subject: Re: [Audyssey] Forcing accessibility > > >> so if we can't get the developers to make their games accessible, why not >> rip the audio from the mainstream games and make our own accessible >> versions >> with audio game maker? >> >> Josh >> >> ----- Original Message ----- >> From: "Liam Erven" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Saturday, February 17, 2007 2:25 PM >> Subject: Re: [Audyssey] Forcing accessibility >> >> >>>I get asked the same questions, and what you said is right on. The fact >>>is >>> is that our market just isn't big enough. I few years ago I was on the >>> phone with a korg representative and we were discussing my korg x5. I >>> pointed out that it would be great if there was some sort of module that >>> made the korg speak. he said that he agreed with my thoughts, but the >>> fact >>> was was there was no market for that. We need to think in terms of >>> market >>> strength. I know the number of blind to sighted is very small, and even >>> those who play video games is smaller still. I don't want to say it's a >>> lost cause, but I'm not losing any sleep over whether or not I'll be able >>> to >>> play the next big release. >>> >>> ----- Original Message ----- >>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Saturday, February 17, 2007 1:15 PM >>> Subject: Re: [Audyssey] Forcing accessibility >>> >>> >>>> >>>> Hi all, >>>> Sorry, I am very late to this party, but you really must understand >>>> there is no way we can force developers much less game companies like >>>> activision, Nintendo, Sega, Microsoft Game Studios, to do anything. >>>> Especially, since we are a minority group with very little cash >>>> potential. In fact encouraging them with a good persuasively drafted >>>> position is the only way to even get started. >>>> You can get started by becoming part of and supporting groups like IGDA >>>> which is already attempting to do just that. Put together articles, code >>>> examples, etc to bring to the big name developers and their companies to >>>> promote more accessible game design implementations. >>>> Unfortunately, we also have to increase our ranks and have a higher >>>> number of statistics to show these companies. While Audyssey is a very >>>> active community we have on this list at most 200 to 300 members at a >>>> time. Now, assuming every single one of us bought a mainstream game made >>>> accessible for $45.00 that only comes to $13500 total for 300 units >>>> sold. That little amount of cash won't interest a company. The average >>>> dev for those companies triples that amount in his or her salary. >>>> Ok, from speaking to my fellow ag developers we estimate the total >>>> market strength right now at 2000 products sold by any one accessible >>>> company. Using our example of $45 times 2000 units sold $comes to >>>> $90000. Looking better, but certainly not enough to interest a >>>> mainstream company which is grossing millions on Doom III, Jedi Knight >>>> X, Castlevania X, etc... >>>> I grant you if Activision or another big company like Microsoft put out >>>> an accessible game they could probably Brose more than $90000 since they >>>> have channels to market to a wider audience. However, once you start >>>> ticking off the numbers like who does not have computers, who is old and >>>> elderly who is likely to be disinterested, and so on the numbers of >>>> potential customers shrinks rather rapidly. >>>> A statistical fact here is the majority of those blind in the US is >>>> those who have lost their sight later in life do to many common issues >>>> involved with old age. Having younger people with vision impairments is >>>> a significantly smaller group than the elderly with vision impairments. >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. [email protected] >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > >_______________________________________________ >Gamers mailing list .. 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