USA Games News

March 12, 2007


Introduction

Hello gamers,
It has been along time since USA Games has released one of these monthly 
progress reports, and we feel at USA Games that one is long over do. We 
certainly have a bit of ground to cover in this issue.

Montezuma's Revenge

Some time ago we reported Montezuma's Revenge will begin beta testing 
sometime this spring. To our knowledge the beta is still on more or less 
the same time table though the release date will be set back by a couple 
of weeks do to some necessary upgrades we will be making to the engine.
During early testing of the Alpha version the USA Games test team and I 
have converted the keyboard handling from Windows Events to Microsoft's 
DirectX Input technology. The advantage here is faster keyboard response 
as well as a wider range of keyboard options. With DirectX Directinput 
now a core component for the game it shouldn't be long before joystick 
and mouse support will be added as additional input devices.
In addition to improvements in keyboard input the first two levels have 
been fully written, fully debugged, and are quite stable for game play. 
In addition the core game engine is now ready for new levels and 
additional expansion once we make a couple of upgrades which is going to 
hold up the release for a couple of weeks yet.
Since it really is very difficult for us to record, trim, edit, wav 
files for processing speech we have decided to build Sapi 5 support in 
to Montezuma's Revenge. There is a great deal of technical complications 
in making wav files act the same as a good tts engine we have decided to 
add the support for directly interfacing with tts engines, and hope that 
those of you who wish to have high quality speech will buy a compatible 
high quality tts engine which will work with all our future titles.
For example, if you liked the Neospeech voices Kate and Paul you can 
easily purchase them at Nextup.com and then use them with our titles. We 
also will support the Scansoft RealSpeakvoices, the AT&T Natural Speech 
system,  and any tts engine that meets the basic Sapi 5 specifications.
The advantages of this change for us is significant. Faster upgrades, 
easier management, less work, no need to record and edit every voice wav 
file, better game performance, and several other technical updates.
 So if you are willing to wait a few more weeks for us to make the 
conversion we feel this will improve the game rather than harm it.

USA Raceway

We've received a few requests this passed month or so about Raceway, and 
have not been able to fully explain the status to each and every person 
who asked. So we have decided to answer as many questions as we can via 
this forum.
Do to work on Montezuma's Revenge we have not had much time to really 
work on Raceway. All our resources have been spent on stablizing the 
Monty game engine and preparing it for public beta release 
status.However, here is a brief overview of the status thus far.
Like Montezuma's Revenge we fully plan to remove any use of wav files 
for speech output, and convert it to a Sapi 5 support. That said some 
things such as radio messages, race announcer, etc will remain as a 
human actor. However, Sapi will fill in for giving in number of laps 
remaining, weather conditions, speed, position, score, etc.
One of the major things that is slowing Many you have asked why it is 
taking so long to put out a demo of Raceway. Many of you have to 
understand we are rewriting the engine from scratch. The main reason for 
doing so is the differences in languages.
Initially James North had written the first beta in VB 6 which is 
rapidly becoming a very old programming language which is slowly but 
surely being fazed out. He then started on a VB 2003 version, but that 
engine was far from complete or playable. As a result USA Games decided 
to start over with a fresh and clean engine written in C++. The main 
reason for using C++ rather than VB C++ and C# have better support for 
game devices, especially ff game devices, then the more beginner 
programmer languages like VB. Apparently, Microsoft holds profetional 
development languages such as C++ more valuable for DirectX features 
than beginner languages like VB which was primarily designed for 
non-profetionals or profetionals who need to rapidly produce an 
application or prototype.
One major distinction in this new Raceway engine is it is geared for 
season based play. It will keep track of season scores, season earnings, 
and all points will be earned specifically on the Nascar based scoring 
system.
 In addition, Raceway will offer several different weather conditions 
ranging from sunny and clear, light rain, heavy rain, snow and icy, 
etc... These weather conditions may cause additional hazards like 
slipping and sliding on the track, low visibility, and other dangers 
that would not normally be allowed for in a standard race, but in the 
game will add substantial challenge to each and every race if weather is 
turned on.


Final Conflict

Obviously, do to the Monty release schedule extremely little time has 
been spent on STFC, but we have certainly decided on an up and coming 
2.0 release of STFC. there are many things we would like to change in 
STFC, and many of the plans for the new version are still undecided.
One thing we are strongly conciddering is allowing you, the player, to 
decide the enemy to play against. Rather than fighting x Cardassians, x 
Klingons, and Romulans all in the same battle have you choose one enemy 
to face off with and you will face say 15 Romulans, or 15 Cardassians, 
15 Klingons, etc... This is not yet anofficial feature but a thought.
Another possability is to base STFC on the Dominion War as such. I can 
imagine being able to command several Federation as well as Klingon 
vessels against Jem'hadar, Breen, and Cardassian ships.
No matter if this is going to be TNG or DS9 based the new STFC will 
certainly have specific missions rather than all out war as before.
You may have a mission to explore the disappearence of several ships in 
such and such a sector. When you and your fleet show up you find out a 
Borg cube is responcible and the Borg are building a base there and have 
to destroy it.
However, again since we are thinking more in terms of missions it might 
be preferable to scrap all move based games for an all out real time 
game which would be certainly more fun in the long run.



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