Hi Thomas.

Have you chosen the persons you want to have in your beta-tester-team for 
Monti? I have never got an answer from you there I send you a request!

Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 12, 2007 5:54 PM
Subject: [Audyssey] USA Games News


>
>
> USA Games News
>
> March 12, 2007
>
>
> Introduction
>
> Hello gamers,
> It has been along time since USA Games has released one of these monthly
> progress reports, and we feel at USA Games that one is long over do. We
> certainly have a bit of ground to cover in this issue.
>
> Montezuma's Revenge
>
> Some time ago we reported Montezuma's Revenge will begin beta testing
> sometime this spring. To our knowledge the beta is still on more or less
> the same time table though the release date will be set back by a couple
> of weeks do to some necessary upgrades we will be making to the engine.
> During early testing of the Alpha version the USA Games test team and I
> have converted the keyboard handling from Windows Events to Microsoft's
> DirectX Input technology. The advantage here is faster keyboard response
> as well as a wider range of keyboard options. With DirectX Directinput
> now a core component for the game it shouldn't be long before joystick
> and mouse support will be added as additional input devices.
> In addition to improvements in keyboard input the first two levels have
> been fully written, fully debugged, and are quite stable for game play.
> In addition the core game engine is now ready for new levels and
> additional expansion once we make a couple of upgrades which is going to
> hold up the release for a couple of weeks yet.
> Since it really is very difficult for us to record, trim, edit, wav
> files for processing speech we have decided to build Sapi 5 support in
> to Montezuma's Revenge. There is a great deal of technical complications
> in making wav files act the same as a good tts engine we have decided to
> add the support for directly interfacing with tts engines, and hope that
> those of you who wish to have high quality speech will buy a compatible
> high quality tts engine which will work with all our future titles.
> For example, if you liked the Neospeech voices Kate and Paul you can
> easily purchase them at Nextup.com and then use them with our titles. We
> also will support the Scansoft RealSpeakvoices, the AT&T Natural Speech
> system,  and any tts engine that meets the basic Sapi 5 specifications.
> The advantages of this change for us is significant. Faster upgrades,
> easier management, less work, no need to record and edit every voice wav
> file, better game performance, and several other technical updates.
> So if you are willing to wait a few more weeks for us to make the
> conversion we feel this will improve the game rather than harm it.
>
> USA Raceway
>
> We've received a few requests this passed month or so about Raceway, and
> have not been able to fully explain the status to each and every person
> who asked. So we have decided to answer as many questions as we can via
> this forum.
> Do to work on Montezuma's Revenge we have not had much time to really
> work on Raceway. All our resources have been spent on stablizing the
> Monty game engine and preparing it for public beta release
> status.However, here is a brief overview of the status thus far.
> Like Montezuma's Revenge we fully plan to remove any use of wav files
> for speech output, and convert it to a Sapi 5 support. That said some
> things such as radio messages, race announcer, etc will remain as a
> human actor. However, Sapi will fill in for giving in number of laps
> remaining, weather conditions, speed, position, score, etc.
> One of the major things that is slowing Many you have asked why it is
> taking so long to put out a demo of Raceway. Many of you have to
> understand we are rewriting the engine from scratch. The main reason for
> doing so is the differences in languages.
> Initially James North had written the first beta in VB 6 which is
> rapidly becoming a very old programming language which is slowly but
> surely being fazed out. He then started on a VB 2003 version, but that
> engine was far from complete or playable. As a result USA Games decided
> to start over with a fresh and clean engine written in C++. The main
> reason for using C++ rather than VB C++ and C# have better support for
> game devices, especially ff game devices, then the more beginner
> programmer languages like VB. Apparently, Microsoft holds profetional
> development languages such as C++ more valuable for DirectX features
> than beginner languages like VB which was primarily designed for
> non-profetionals or profetionals who need to rapidly produce an
> application or prototype.
> One major distinction in this new Raceway engine is it is geared for
> season based play. It will keep track of season scores, season earnings,
> and all points will be earned specifically on the Nascar based scoring
> system.
> In addition, Raceway will offer several different weather conditions
> ranging from sunny and clear, light rain, heavy rain, snow and icy,
> etc... These weather conditions may cause additional hazards like
> slipping and sliding on the track, low visibility, and other dangers
> that would not normally be allowed for in a standard race, but in the
> game will add substantial challenge to each and every race if weather is
> turned on.
>
>
> Final Conflict
>
> Obviously, do to the Monty release schedule extremely little time has
> been spent on STFC, but we have certainly decided on an up and coming
> 2.0 release of STFC. there are many things we would like to change in
> STFC, and many of the plans for the new version are still undecided.
> One thing we are strongly conciddering is allowing you, the player, to
> decide the enemy to play against. Rather than fighting x Cardassians, x
> Klingons, and Romulans all in the same battle have you choose one enemy
> to face off with and you will face say 15 Romulans, or 15 Cardassians,
> 15 Klingons, etc... This is not yet anofficial feature but a thought.
> Another possability is to base STFC on the Dominion War as such. I can
> imagine being able to command several Federation as well as Klingon
> vessels against Jem'hadar, Breen, and Cardassian ships.
> No matter if this is going to be TNG or DS9 based the new STFC will
> certainly have specific missions rather than all out war as before.
> You may have a mission to explore the disappearence of several ships in
> such and such a sector. When you and your fleet show up you find out a
> Borg cube is responcible and the Borg are building a base there and have
> to destroy it.
> However, again since we are thinking more in terms of missions it might
> be preferable to scrap all move based games for an all out real time
> game which would be certainly more fun in the long run.
>
>
>
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