hi

1. what s the storyline?
2. where is the trailer
will

On 19 Mar 2007, at 13:57, Azabat Software ((Steve Crawford)) wrote:

> You're approaching this in the wrong way. Different people have  
> different
> levels and the higher you set the price the bigger your margin but  
> the fewer
> your sales. Nobody is getting rich from this and unless you can find a
> bigger market - perhaps by getting a larger distributor to take it  
> on -
> you'll end up making a few dozen sales.
>
> Azabat Software
> Computer Games for Blind and Partially Sighted Beginners
> Tel: 07740 777 364
> Email: [EMAIL PROTECTED]
> Web: www.azabat.co.uk
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:gamers- 
> [EMAIL PROTECTED]
> Behalf Of Luke Yelavich
> Sent: 18 March 2007 10:13
> To: [email protected]
> Subject: [Audyssey] Maximum purchase cost for audio games?
>
>
> Greetings all.
> I am in the very early stages of planning an audio game. It is to be a
> commercial release, as well as a cut down free version.
>
> I am wondering how much people are prepared to pay at a maximum for a
> game, given that you have heard a game trailler, and listened to a
> review of the game, and given that the game audio and music is of high
> quality?
>
> Having an idea of what people are prepared to pay may be able to  
> help me
> work out just how much I need to invest in various resources to  
> achieve
> a game release.
>
> Your thoughts are most welcome, oh and even though there is a story
> line, I am not saying another word until I am at the stage of  
> launching
> the website, which in itself is still a fair way off, so don't  
> question
> me.
>
> Thanks for your time.
>
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