oh forgot to ad that the interactive fiction/audio adventure market is still 
open.
At 12:21 a.m. 20/03/2007, you wrote:
>Hi Luke,
>Generally speaking, I stop at $30 to $35 for a game. I won't pay $40 and 
>above unless the game is extremely steller. Also how much i am willing 
>to spend depends on interest and the style of game.
>For example, the agdev market is flooded by top down space invader style 
>games. like Dark Destroyer, Troopenum, Judgement Day, etc and I would 
>not be willing to spend much on any game based on that style.
>As for FPS games like Shades of Doom and Sarah I am willing to pay $35 
>or so since I know how much work goes into that style of game, and they 
>generally are allot more interesting and fun than blowing up falling 
>spaceships, etc.
>I'd also pay good money for good combat simulators like GMA Tank 
>Commander, Lonewolf, or similar simulation battle game.
>
>
>
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