Hi Dark, Quote For example, the maze in Packman talks I believe, is not a replication of the original packman maze, ----- though it's entirely possible I'm wrong on this point. End quote
Actually, the Packman maze in Pacman Talks is correct. The original Atari game had four light blue rings with a square box in the center where the ghost home was. There were tunnels on each side of the square where you could exit and appear on the other side of the maze. Handy for escaping ghosts hot on your tail. Quote however, it does seem a slight shame that all the level designing that has been done both by yourself and James North is completely scrapped, especially for those people who played the previous demos. End quote Yeah, I know. I don't like that either, but then again those levels were not true levels of Montezuma's Revenge though they were pretty good. Look at it this way. When the new levels go in it will be like a new game, and the mystery of finding things is all brand new. Quote One approach I've seen several remakes use, is to offer both "new" and "classic" content. Thus you get the remake of the original game, but with various optional extras. End quote Yeah. I'm thinking somewhat along those lines. Some of the stuff in the Alchemy version like lava pits were not in the classic Atari game. I do think they are cool, and would like them to stay. So I am sure in some ways adding them to some levels in areas that don't really have much difficulty adds more difficulty, a ritcher gaming experience, and doesn't effect the over all game. Quote So in Monti for example, you could offer a choice (perhaps in the main menue), betwene the classic temple maps, and the redesigned ones. End quote Perhaps someday, but not for 1.0. There is allot of work to be done just getting the basic levels done, and I have quite a few changes to make to get the new levels to work. Like adding support for more keys, vanishing platforms, more doors, etc.. One major change is the fact the new levels will be much larger since there is more rooms and content to add to the game. Quote Also, as I said, it seems a shame that the work put into level design might be wasted. End quote Yes and no. It is not a complete loss. I had two complete levels to test against, and those two levels have most of the content and stuff in place to work on the new levels. Most of the changes that needs be made now are adding more keys, doors, etc and that code we know works. So it is merely a matter of copying and modifying the code known to work to support more of them. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
