Hi Thomas.

Thanks for the update on Monty.  While I am very excited to get a
working version of this game at last, I am in complete agreement with
this approach.

Thanks to you and to the test team for all their hard work.  Without you
guys this game would probably not be a reality.

Best regards,

Tom


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Thursday, March 22, 2007 6:08 AM
To: [email protected]
Subject: [Audyssey] Montezuma's Revenge News


Montezuma's Revenge News

3/22/2007

by Thomas Ward


Hello gamers,
A couple of weeks ago we mentioned that we would be putting out a demo 
sometime in the month of April. However, some very recent discussions 
with the test team have revealed a desire to make Montezuma's Revenge as

close as possible to the original classic Atari game. After some thought

I have agreed to do this, but it does require some substantial changes 
in the game core to do this.
When James North set out to create his version of Montezuma's Revenge it

was not a total authentic clone of the game. There were large 
similarities, most was the same, but some major things were not the 
same. For example, the temple layouts were not at all the same. When I 
took up the project I more-or-less used his layouts and not the classic 
Atari ones.
Now, though the test team and I have been discussing this, and we are 
beginning to agree that classic temple layouts would be the way to go, 
and that will require some additional time to complete.
Some other notable changes between James North's version and the classic

game were the number of keys and doors. In James North's version there 
were four keys and four doors. In the classic there were several blue, 
green, red, and white keys as well as several matching doors. So the 
number of keys and doors will have to be increased to make the game 
more-or-less authentic.
We know that many of you truly want a copy of this game soon, and we 
have worked hard to put out something as soon as possible. However, we 
also feel the game is based on a classic game, and should imitate the 
classic game as close to the original without too many additional 
changes. So please bare with us a little while longer as we work hard to

put out an even better version of the game than we already have. At this
time we now have decided to call off the April release, and we 
do not yet have an idea for another target date for Beta 1. It will 
largely depend on how long it will take us to work on the new temple 
levels and make changes to the game core.
 

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