Hi Tom,
I did not use the marker feature in SOD too much so did not miss it in Sarah 
but I can understand how it would make navigating a lot easier.
I have two solutions,
1 I can add a marker feature to control r since it is sort of like the 
remembral and this could be added in a patch.
2. I am thinking of adding a new spell,
Flagrate,  which Creates a burning, fiery line in the air
drawn with the wand into specific shapes.
Hermione used this spell to draw fiery X marks on the doors of the  circular 
hall in the Department of Mysteries.
Of course I would need Sarah to record the spell word Flagrate first before 
adding it.
I will have to ask David how to add additional encrypted sounds to a game 
since I have not done this before.
In either case Sarah would say x 1 for the first mark and x 2 for the 
second.
I picked x since she already says that!
Phil

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, April 01, 2007 3:52 PM
Subject: Re: [Audyssey] Sarah navigation.


> Hi,
> Personally I miss the room describer, but since he has trouble puttin
> that feature I guess I can do without that one.
> Though placing some kind of markers would be good. Perhaps a spell Sarah
> leaves to remember if she was there before.
>
>
> Neo wrote:
>> Hi Phil,
>> personally, I believe I would cope just with the ability to place 
>> markers.
>> Something like the SOD object locator (working at larger distances than 
>> just
>> 5 feet and producing continuous signals once an item appears in range) 
>> would
>> also come in handy but I can do without it. The markers would however be
>> fine, as sometimes the remembral simply isn't just enough. The room
>> describer is not a feature I would really miss or need.
>> Thanks,
>> Lukas
>>
>
>
>
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