depends how you want your sounds secured if at all. However say I was doing the sound for a game, either you would have to give me the game with something to crack the sounds, or you would have to write a versions with the incription out. Saying that, With sounds and such, if a sound for a game that someone did, ie superliam, is on a library I own, and then I use the same sound, I wander about the copyright thing. I mean I can use the sfx as it comes from a library can't I? Even though its part of another game, this one came from a library, I suppose to be fair I should really be polite and edit the sfx myself however. At 06:30 p.m. 9/04/2007, you wrote: >what do you guys think about sound encryption? i don't know what to make of >it. most developers are encrypting sounds left right and centre, free game >or not, and as i'm only just starting i don't know how's the right way to go >about it. i don't want to look like some paranoid security freak but then >again i know that most of the mainstream games sounds are encrypted or >packed up or something. > >regards, > >damien > > > > >----- Original Message ----- >From: "Thomas Ward" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <[email protected]> >Sent: Monday, April 09, 2007 3:59 AM >Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? > > >> >> I am jumping in on this rather late, but generally I think some sort of >> sound describing feature is necessary for many audio games. Not every >> sound is obvious what it's function is for or what it does. >> For example, in GMA Tank Commander it is helpful to here what the >> correct targeting pitches are for a good solution ahead of time before >> playing the game, and finding out which enemy tank is which by it's >> engine noises. >> In Monty for example there are two different types of platforms you will >> encounter. There is the vanishing platforms that have a sort of UFO >> sound to them, and the warp platform which has it's own sound. A player >> who had never played before would certain like to know ahead of time >> which is which. Vanishing platforms are tricky as you have to time your >> jumps onto them just right or you will die a wonderful death when they >> vanish on you. Warp platforms willwarp you up[ a level or take you some >> place else on the level. >> >> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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