depends how you want your sounds secured if at all.
However say I was doing the sound for a game, either you would have to give me 
the game with something to crack the sounds, or you would have to write a 
versions with the incription out.
Saying that, With sounds and such, if a sound for a game that someone did, ie 
superliam, is on a library I own, and then I use the same sound, I wander about 
the copyright thing.
I mean I can use the sfx as it comes from a library can't I?
Even though its part of another game, this one came from a library, I suppose 
to be fair I should really be polite and edit the sfx myself however.
At 06:30 p.m. 9/04/2007, you wrote:
>what do you guys think about sound encryption? i don't know what to make of 
>it. most developers are encrypting sounds left right and centre, free game 
>or not, and as i'm only just starting i don't know how's the right way to go 
>about it. i don't want to look like some paranoid security freak but then 
>again i know that most of the mainstream games sounds are encrypted or 
>packed up or something.
>
>regards,
>
>damien
>
>
>
>
>----- Original Message ----- 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Monday, April 09, 2007 3:59 AM
>Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>>
>> I am jumping in on this rather late, but generally I think some sort of
>> sound describing feature is necessary for many audio games. Not every
>> sound is obvious what it's function is for or what it does.
>> For example, in GMA Tank Commander it is helpful to here what the
>> correct targeting pitches are for a good solution ahead of time before
>> playing the game, and finding out which enemy tank is which by it's
>> engine noises.
>> In Monty for example there are two different types of platforms you will
>> encounter. There is the vanishing platforms that have a sort of UFO
>> sound to them, and the warp platform which has it's own sound. A player
>> who had never played before would certain like to know ahead of time
>> which is which. Vanishing platforms are tricky as you have to time your
>> jumps onto them just right or you will die a wonderful death when they
>> vanish on you. Warp platforms willwarp you up[ a level or take you some
>> place else on the level.
>>
>>
>>
>>
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>
>
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