i think he meant there is a sound review feature in gma's games.

regards,

damien




----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, April 09, 2007 5:23 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


>  Karl,
>  It would help a lot if you would check your message before sending and
> correct any errors in spelling.
>  I have no idea what you are saying here, and a quick check and fix would
> have saved myself and the other couple of hundred members of this list 
> from
> scratching their collective heads to try and figure out what in the world
> you are saying.
>  Your consideration is much apreciated.
>  Che
>
> ----- Original Message ----- 
> From: "carl" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, April 08, 2007 11:16 AM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> you hav sutch a finge on gma games a sound revew
>> ----- Original Message ----- 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, April 08, 2007 5:03 PM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>> every
>>> thing sounds like i think is a good idea.
>>> obviously i won't include every single bomb or every single machine or
>>> explode, just one of each to let you know what to expect for other
>>> machines,
>>> bombs and explosions etc.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Sunday, April 08, 2007 4:32 PM
>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> To me, an audio game without a sounds menu is like a game without an
>>>> instruction manual.  You have to know what to listen for in order to
>>>> know
>>>> what to do.
>>>> ----- Original Message ----- 
>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> Hi damien,
>>>>> I always appreciate a sound describing feature and if I have no 
>>>>> trouble
>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>> important
>>>>> to have.
>>>>> Of course certain sounds may be critical to game play like the tone
>>>>> when
>>>>> a
>>>>> target is in your cross hairs of your gun.
>>>>> If you have different creatures with different capabilities of killing
>>>>> you
>>>>> then something to distinguish one from another is important.
>>>>> phil
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "damien c. sadler - head of x-sight interactive"
>>>>> <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" <[email protected]>
>>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>>> Subject: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> i've been following this list's opinions on learn game sounds menus
>>>>>> then.
>>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>>> blaster?
>>>>>> currently there isn't one but if people want it it's easily added, 
>>>>>> but
>>>>>> through my understanding on what i've just read people aren't really
>>>>>> bothered about such a menu.
>>>>>>
>>>>>> regards,
>>>>>>
>>>>>> damien
>>>>>> _______________________________________________
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>>>>>
>>>>>
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>>>>
>>>>
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>>
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>
>
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