there's a point, how would i create a good smashing or explosion effect without actually damaging anything? *grin* gees those sound ideas libraries are expensive!
regards, damien ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Thursday, July 05, 2007 6:02 PM Subject: Re: [Audyssey] question about sounds > Hi andy, > Generally, speaking the game effects you hear are wav file recordings > which are played back and positioned accordingly by DirectSound. > For example, to make the sound of a thunder storm in a game just record > the sound of it raining somewhere, use Goldwav to edit it the way you > like, save it as a 22500 or 44100 KHZ wav file, and then load and play > it in your game using DirectSound. If you are using 3D effects they have > to be mono for DirectSound to position them with the 3D buffers. > > Andy Smith wrote: >> Hi I know you have to use DirectSound, but how do you create the effects? >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> >> >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
