there's a point, how would i create a good smashing or explosion effect 
without actually damaging anything? *grin* gees those sound ideas libraries 
are expensive!

regards,

damien




----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, July 05, 2007 6:02 PM
Subject: Re: [Audyssey] question about sounds


> Hi andy,
> Generally, speaking the game effects you hear are wav file recordings
> which are played back and positioned accordingly by DirectSound.
> For example, to make the sound of a thunder storm in a game just record
> the sound of it raining somewhere, use Goldwav to edit it the way you
> like, save it as a 22500 or 44100 KHZ wav file, and then load and play
> it in your game using DirectSound. If you are using 3D effects they have
> to be mono for DirectSound to position them with the 3D buffers.
>
> Andy Smith wrote:
>> Hi I know you have to use DirectSound, but how do you create the effects?
>>
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