Hi andy,
Generally, speaking the game effects you hear are wav file recordings 
which are played back and positioned accordingly by DirectSound.
For example, to make the sound of a thunder storm in a game just record 
the sound of it raining somewhere, use Goldwav to edit it the way you 
like, save it as a 22500 or 44100 KHZ wav file, and then load and play 
it in your game using DirectSound. If you are using 3D effects they have 
to be mono for DirectSound to position them with the 3D buffers.

Andy Smith wrote:
> Hi I know you have to use DirectSound, but how do you create the effects?
>
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