Hi andy, Generally, speaking the game effects you hear are wav file recordings which are played back and positioned accordingly by DirectSound. For example, to make the sound of a thunder storm in a game just record the sound of it raining somewhere, use Goldwav to edit it the way you like, save it as a 22500 or 44100 KHZ wav file, and then load and play it in your game using DirectSound. If you are using 3D effects they have to be mono for DirectSound to position them with the 3D buffers.
Andy Smith wrote: > Hi I know you have to use DirectSound, but how do you create the effects? > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
