All I can say to that is this:

That sucks.  Rale Racer was oen of the best games I've played for the blind, 
having only bought 4 total.  I was hoping to see your work increase, but, I 
completely understand how unencouraging this is.  It also is a downfall for 
me as a consumer to that because I like replay and games like my time.

I hope you do decide to continue developement on more complex games, and I 
can promis you that I'll keep an eye out on your releases from now on...and 
I'll beat you on the Pupo Moondo charts one day!

-Tj----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, August 05, 2007 7:38 PM
Subject: Re: [Audyssey] rail racer


>  Thanks for the kind words Everett,
>  Just to make sure it is clear, Rail Racer itself isn't on hold, only
> future expansion and development of it, such as more online chat features
> and additional upgrades to the Racer.  As far as the online track uploads
> and sharing, and the tournaments, they will go on.
>  For me, the sales were dissapointing, I was hoping to move at least 200
> units, but it turns out I overdeveloped the game and deep and complex 
> isn't
> neccessarily what the blind gaming community wants unfortunately.
>  I did everything I could to make Rail Racer the most replayable blind 
> game
> available, including free online play, an extensive career mode, a track
> editor with an online track upload system, online posting of results, and
> the first web based tournament system for the blind.  There simply is no
> accessible game out there with the amount of features Rail Racer offers 
> for
> replayability.   Despite all that, only around 120 copies of RR have been
> sold, and this is very unfortunate, as it doesn't encourage developers 
> such
> as myself to put the kind of time and energy into a project that leads to
> immerssive and involving game play.
>  At any rate, my plans for some more involved games, such as an Apache
> helicopter simulation have pretty much been canned, as it just isn't worth
> the large amount of time it would take, when I could do 4 simpler games in
> the same amount of time.
>  Some of the problem with Rail Racer is due to the fact a lot of blind
> gamers just aren't into racing, and I have to wonder how this is going to
> affect the success of USA Raceway when it comes out.
>  I think probably Raceway will be more well received, as it is easier to
> relate to todays Nascar racing than a futuristic environment such as Rail
> Racer is set in.  Additionally, I think RR is probably a more challenging
> racer to get used to than Raceway will be, this is something I thought 
> would
> be a selling point, but I am afraid the opposite has turned out to be the
> case.  Blind gamers don't seem to want a game with a steep learning curve 
> by
> and large, they just want to be able to start a game, jump right in and 
> get
> cracking without having to practice and get used to the nuances of a high
> speed vehicle on complex tracks.
>  Anyhow, I have learned an incredible amount by developing and releasing
> rail racer, and the things I have learned will help tremendously in my
> future titles, though I will probably not create something as feature rich
> as RR again, at least not in the near future.
>  Finally, regarding Raceway, I hope no one takes what I have stated here 
> as
> any kind of slam towards that title, I assure you I will be buying it 
> myself
> at the first chance, and I would hope Thomas would include me on his beta
> team for the game, as i did with him for RR.  I am confident Thomas will
> give us a great game we can all have a lot of fun playing, I think his 
> work
> on Final Conflict and Monty shows that he is one of the top developers we
> have.
>  And if you haven't given RR a fair chance, I urge you to give the demo
> another try.  Ask anyone that has played in the Rail Racer tournament and
> they will happily tell you what a great time we have all had competing
> online with it, it has truly been a killer gaming experience.
>  Later all,
>  Che
> Blind Adrenaline Simulations
> Games by one of us, for all of us
> www.blindAdrenaline.com
> email: [EMAIL PROTECTED]
>
>
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