All I can say to that is this: That sucks. Rale Racer was oen of the best games I've played for the blind, having only bought 4 total. I was hoping to see your work increase, but, I completely understand how unencouraging this is. It also is a downfall for me as a consumer to that because I like replay and games like my time.
I hope you do decide to continue developement on more complex games, and I can promis you that I'll keep an eye out on your releases from now on...and I'll beat you on the Pupo Moondo charts one day! -Tj----- Original Message ----- From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, August 05, 2007 7:38 PM Subject: Re: [Audyssey] rail racer > Thanks for the kind words Everett, > Just to make sure it is clear, Rail Racer itself isn't on hold, only > future expansion and development of it, such as more online chat features > and additional upgrades to the Racer. As far as the online track uploads > and sharing, and the tournaments, they will go on. > For me, the sales were dissapointing, I was hoping to move at least 200 > units, but it turns out I overdeveloped the game and deep and complex > isn't > neccessarily what the blind gaming community wants unfortunately. > I did everything I could to make Rail Racer the most replayable blind > game > available, including free online play, an extensive career mode, a track > editor with an online track upload system, online posting of results, and > the first web based tournament system for the blind. There simply is no > accessible game out there with the amount of features Rail Racer offers > for > replayability. Despite all that, only around 120 copies of RR have been > sold, and this is very unfortunate, as it doesn't encourage developers > such > as myself to put the kind of time and energy into a project that leads to > immerssive and involving game play. > At any rate, my plans for some more involved games, such as an Apache > helicopter simulation have pretty much been canned, as it just isn't worth > the large amount of time it would take, when I could do 4 simpler games in > the same amount of time. > Some of the problem with Rail Racer is due to the fact a lot of blind > gamers just aren't into racing, and I have to wonder how this is going to > affect the success of USA Raceway when it comes out. > I think probably Raceway will be more well received, as it is easier to > relate to todays Nascar racing than a futuristic environment such as Rail > Racer is set in. Additionally, I think RR is probably a more challenging > racer to get used to than Raceway will be, this is something I thought > would > be a selling point, but I am afraid the opposite has turned out to be the > case. Blind gamers don't seem to want a game with a steep learning curve > by > and large, they just want to be able to start a game, jump right in and > get > cracking without having to practice and get used to the nuances of a high > speed vehicle on complex tracks. > Anyhow, I have learned an incredible amount by developing and releasing > rail racer, and the things I have learned will help tremendously in my > future titles, though I will probably not create something as feature rich > as RR again, at least not in the near future. > Finally, regarding Raceway, I hope no one takes what I have stated here > as > any kind of slam towards that title, I assure you I will be buying it > myself > at the first chance, and I would hope Thomas would include me on his beta > team for the game, as i did with him for RR. I am confident Thomas will > give us a great game we can all have a lot of fun playing, I think his > work > on Final Conflict and Monty shows that he is one of the top developers we > have. > And if you haven't given RR a fair chance, I urge you to give the demo > another try. Ask anyone that has played in the Rail Racer tournament and > they will happily tell you what a great time we have all had competing > online with it, it has truly been a killer gaming experience. > Later all, > Che > Blind Adrenaline Simulations > Games by one of us, for all of us > www.blindAdrenaline.com > email: [EMAIL PROTECTED] > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.