In the next version of AGM I hope you switch to using direct-x instead of flash. it would make games load faster and it's the standard for good pc games.
Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ----- Original Message ----- From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Thursday, August 09, 2007 6:45 PM Subject: Re: [Audyssey] AGM concerns > Hi, > > Yes, the original plan was (and still is, as far as I know) to use the > outcome (results/feedback/etc) of this first prototype to write a > follow-up > funding proposal and continue work on AGM. As I said, the funding > proposal(S!) for the first phase were never granted, but now with this > prototype we hope we can be more convincing. With 'we' I refer to my old > job, which still feels as "we" :) Luckily through my new position at the > HKU > I am able to continue to work with Accessibility. > AGM for me personally means a great deal, ever since we first got the idea > 4 > or 5 years ago while working on Dark: A Garden Wander (audio game > graduation > project alongside Drive). And I'm proud it is currently at this stage and > I > will make sure development on the idea continues. Either by further > developing what we have now, use the knowledge to build a new AGM that > better suits what you need (maybe more of a level editor?) or maybe use > the > knowledge of AGM, and go to Mark Overmars (who we personally know) who > developed Game Maker and apply the knowledge on that established piece of > software. > I fully agree that good documentation is neccessary. When I said 'you are > users, not customers', in the back of my mind I knew this is only true if > you can actually *use* the program. And for that you need good > documentation > :) > Apologies for my language are in place. Just think of it that I'm from > Amsterdam, we're pretty grown-up here and make a lot of love :) > > And thank you, Che, for more than once volunteering. It did not go > unnoticed > ;) > > Sincerely, > > Richard > > > > ----- Original Message ----- > From: "Che" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Thursday, August 09, 2007 11:30 PM > Subject: Re: [Audyssey] AGM concerns > > >> Yah Richard, I knew you weren't an integral part of the project anymore, >> but I didn't realize you guys were down to one person trying to keep up >> with >> all this. >> that is really too bad. Maybe I am mistaken, but didn't you say >> something >> earlier on about trying to get a grant or something to continue >> development? >> Also, if future work is going to be done with AGM, or if it is going to >> be >> made open source, I will be glad to volunteer to help write a more clear >> and >> detailed manual. If the progress stops here though, there really isn't a >> need. >> Lastly, I'm not sure why you chose to use the language you did in a >> couple >> of your last posts, but please keep in mind there are minors on this >> list, >> and if their parents come across an email with that language in it, I'm >> sure >> we would be losing some more members. >> Later, >> Che >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
