In the next version of AGM I hope you switch to using direct-x instead of 
flash. it would make games load faster and it's the standard for good pc 
games.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 09, 2007 6:45 PM
Subject: Re: [Audyssey] AGM concerns


> Hi,
>
> Yes, the original plan was (and still is, as far as I know) to use the
> outcome (results/feedback/etc) of this first prototype to write a 
> follow-up
> funding proposal and continue work on AGM. As I said, the funding
> proposal(S!) for the first phase were never granted, but now with this
> prototype we hope we can be more convincing. With 'we' I refer to my old
> job, which still feels as "we" :) Luckily through my new position at the 
> HKU
> I am able to continue to work with Accessibility.
> AGM for me personally means a great deal, ever since we first got the idea 
> 4
> or 5 years ago while working on Dark: A Garden Wander (audio game 
> graduation
> project alongside Drive). And I'm proud it is currently at this stage and 
> I
> will make sure development on the idea continues. Either by further
> developing what we have now, use the knowledge to build a new AGM that
> better suits what you need (maybe more of a level editor?) or maybe use 
> the
> knowledge of AGM, and go to Mark Overmars (who we personally know) who
> developed Game Maker and apply the knowledge on that established piece of
> software.
> I fully agree that good documentation is neccessary. When I said 'you are
> users, not customers', in the back of my mind I knew this is only true if
> you can actually *use* the program. And for that you need good 
> documentation
> :)
> Apologies for my language are in place. Just think of it that I'm from
> Amsterdam, we're pretty grown-up here and make a lot of love :)
>
> And thank you, Che, for more than once volunteering. It did not go 
> unnoticed
> ;)
>
> Sincerely,
>
> Richard
>
>
>
> ----- Original Message ----- 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Thursday, August 09, 2007 11:30 PM
> Subject: Re: [Audyssey] AGM concerns
>
>
>>  Yah Richard, I knew you weren't an integral part of the project anymore,
>> but I didn't realize you guys were down to one person trying to keep up
>> with
>> all this.
>>  that is really too bad.  Maybe I am mistaken, but didn't you say
>> something
>> earlier on about trying to get a grant or something to continue
>> development?
>>  Also, if future work is going to be done with AGM, or if it is going to
>> be
>> made open source, I will be glad to volunteer to help write a more clear
>> and
>> detailed manual.  If the progress stops here though, there really isn't a
>> need.
>>  Lastly, I'm not sure why you chose to use the language you did in a
>> couple
>> of your last posts, but please keep in mind there are minors on this 
>> list,
>> and if their parents come across an email with that language in it, I'm
>> sure
>> we would be losing some more members.
>>  Later,
>>  Che
>>
>>
>> _______________________________________________
>> Gamers mailing list .. [email protected]
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> _______________________________________________
> Gamers mailing list .. [email protected]
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to