Hi Phil, I'm looking into something similar with Star Wars. I initially planned on doing a true 3D environment, but learned early on how much time that would add as well as make the game a hole lot more complicated in the process. So I will likely use a series of boolian flags to simulate a 3D environment while maintaining the use of the 2D monty Engine.
Phil Vlasak wrote: > Hi Tom, > You are correct in that Sarah is a 2 d game but I simulate a third dimension > by removing Sarah's footstep sounds and adding a wind sound when she is on a > broom. > I also set a variable for those non flying creatures like the caretaker, > troll and goblin to be totally passive, and so they would not attack or get > in the way of Sarah. > Technically Sarah walks right through the other character so you get the > sonic experience of going right through the other character's head. > The targeting of spells is based on 2 d directions assuming that Sarah would > not aim too low or high. > I also have broom and bike variables that tell the game that Sarah is not on > the floor. > So these variables have to be on to open trap doors in the ceiling. > Phil > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
