Hi Thom.

that's most intreaguing, and has also solved one of the issues I was having 
in conceptualizing games using a G M (though it'll probably be christmas 
before I get enough free time to sit down and have a serious play with Agm).

If you don't mind though Thom, I'll stick to talking of thing's from the 
gamer's perspective, ---0-- ie, if it has 3D sound, then it's 3D, however 
the engine is built.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, October 02, 2007 4:51 PM
Subject: Re: [Audyssey] game perspectives was Electronic Arts games


> Hi Dark,
> Again Monkey Business is a game where the gamer is fooled by a 2D game
> that pretends to have a 3D like feel. For example, the wall of vines you
> have to climb to get out of the jungle. You are told to climb the wall
> of vines. In game mechanics you are actually moving forward on a 2D
> plane, but since you were told you are climbing up non-programmer types
> are tricked or fooled into the notion they are moving up and down rather
> than forward and back. Again it is a clasic programmer trick to simulate
> 3D without actually going 3D.
> As for Lonewolf the environment is 3D. However, I think most of the game
> mechanics was based off a 2D game. For example, the enemy subs are all
> surface vessels, and have no ability to dive, surface, and simulate a
> truly 3D combat situation.
> While Lonewolf is a reasonably fun sub game there are technical
> inaccuracies in the game which detract from the game for me somewhat.
>
>
>
> Dark wrote:
>> Hi Darran.
>>
>> Well under that rather strict deffinition of 3D, I think the only game 
>> we've
>> got that counts would probably be Lone wolf, ---- and maybe Monkey 
>> business
>> (though I haven't exactly got far enough into that game to notice any of 
>> the
>> climbing sections.
>>
>> I think it ultimately comes down to a difference betwene a 3D 
>> perspective,
>> and a 3D environment, the one being a function of the user interface (as 
>> in
>> either shades or regular doom), and the other being a function of actual
>> game mechanics.
>>
>> I'm probably not the best person to make distinctions here though, sinse 
>> my
>> own gaming ----- for limited site reasons, has always been restricted to
>> very strictly 2D games, or at most, 3D one on one beat em ups like Soul
>> calibur or Mortal combat.
>>
>
>
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