Hi Dark,
I completely understand what you mean. For Raceway James North laid the 
basic ground work for speaking turns, announcing walls, pit stops, etc 
which is fine. Using a sinth for that stuff would have killed the game some.
Though using any TTS Engine for menus, speed, etc is fine, but not for 
play by play things like pit stops, turns, etc...


Dark wrote:
> Hi thom.
>
> Personally, it depends upon the text I'm requiring of the synth to read. 
> Basic things like statistics are fine, but highly atmospheric descriptions 
> or narative I find quite hard. when studdying things like Hume's or Plato's 
> dialogue for example using old Orphius v1 (the voice now known as synthetic 
> dave), I found I could get the sense, but none of the sarcasm or tone.
>
> these days, a combination of more human orphius 2, and me becoming more 
> willing to endure synths for the sake of playing If, games like Sryth and 
> online game books has changed things, and sinse I'm soon acquiring a braille 
> display, things should change even more.
>
> but given that a lot of moddern games already use extensive speech, I don't 
> think the issue of robotic synths on console games would be quite as bad as 
> it would've been with ----- for example, the Snes.
>
> For a game like final fantasy 10 for example, where all the speech is acted, 
> the synths would only need to read out battle stats and the names of moves 
> and items, rather than the actual character's dialogue.
>
> For this basic sort of info stuff, a dead pan monotone robot would be 
> sufficient! and the game would stil retain it's atmosphere.
>
> Beware the Grue!
>
> Dark.
>   


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