but that's the job Richard, and anyone else at such conferences will do, ---- and do it well.
I don't think anyone with a reasonable imagination can doubt accessibility is possible for a wide variety of game genres (perhaps not all, ---- but certainly most), given what our dedicated bunch of devs have already come up with, on (compared to the big gaming companies), what is extremely limited resources. Beware the Grue! Dark. ----- Original Message ----- From: "Darren Harris" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" <[email protected]> Sent: Monday, October 01, 2007 1:38 PM Subject: Re: [Audyssey] Electronic Arts games > Well it's also an unknown thing with them isn't it. They really would be > like fish out of water wouldn't they. So they probably think it can't be > done because they wouldn't know what to do. So you provide a template > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Bryan Peterson > Sent: 01 October 2007 13:27 > To: Gamers Discussion list > Subject: Re: [Audyssey] Electronic Arts games > > > Exactly. My X fiance and i got into quite a few heated debates on the > subject. She and I were playing Final Fantasy VI Advance, and we got to > talking about how hard it would be to make the game accessible or, at > the > least, more blind friendly. I tried to explain to her that, while it > might > indeed be relatively easy to take an existing game like that and make it > > accessible, you still have to look at how cost effective it would be. > She > couldn't understand what the big deal is, but I told her that these > companies are more concerned with the almighty dollar, and in their eyes > the > blind community would probably lose them quite a lot of those. You'd > have to > conduct a survey on just exactly how many blind gamers there are in the > world (yes, you heard me, the world), and then probably what kinds of > games > they'd be interested in playing, not to mention what features would suit > > them best. Companies and corporations have to have statistics. And even > then, there's no guarantee that they'll listen. Amed with all that > information they might decide it's too much effort for too small a > community. It's possible that even all the blind gamers in the world > combined wouldn't be enough of a market to satisfy them unless more > people > got into it. > Time is an illusion, lunchtime doubly so. > ----- Original Message ----- > From: "Dark" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, October 01, 2007 5:13 AM > Subject: Re: [Audyssey] Electronic Arts games > > >> Hi. >> >> I totally agree about the Tts business. Another good example is the >> audio menue system I've recently seen on the Dr. who series 2 dvd's, >> which can be toggled. >> >> My only slight worry with this sort of thing in console games though, >> is techniclly how possible it would be and how cost effective. >> >> In a recent discussion with a friend of mine who's doing an Msc in >> computing, he happened to mentioned that the reason speech ssynthes >> and tts is so possible with windows is to do with how the text is >> written to the graphics driver, ----- this was in the context of a >> discussion about audio menues for Wii games. >> >> apparently, there are certain properties of the windows asqi text that > >> can be exploited rather nicely in creating speech synths, which >> probably wouldn't happen with other operating systems, ----- not >> without some major investment in ocr technology anyway. >> >> As Bryan said, we are not a particularly large demographic, and I'm >> not quite as convinced about whether a company would see that type of >> technology as cost effective. >> >> Personally, I think it's far more likely that, at best, a company >> producing >> games like shen Mu, which already have large amounts of pre-recorded >> speech, >> will stick in a few recorded menue options, and maybe some audio > movement >> and proximity indicaters. >> >> this would of course be a good thing, sinse it would expand the amount > >> of games we have to play, but I doubt very much if it will be for more > >> than one or two titles at first, ----- or indeed, in general. >> >> I think it'll be at least 10 or 15 years before Tts and audio >> navigation options become as useable in games or dvd's as they are at >> the moment for windows, ---- that's of course assuming that this >> rather worrying trend towards fully 3D movement based interfaces like >> the windows arrow doesn't raise too many barriers. >> >> then again though, as I've argued to several english libraries in the >> context of producing Sf or Fantasy books, sinse the majority of vi >> people are in their 60's, as time progresses, and successive >> generations lose their vision, things are going to have to change in >> terms of accessibility to accommodate them, ----- what happens when >> people who are now in their 40's and 50's, using computers (like a lot > >> of my lecturers), start losing their site? >> >> Appologies for the wrant, I'm having a very productive morning Phd >> wise, >> and >> writing about freedome of choice, disability and desire gave me a knew >> perspective. >> >> Beware the Grue! (even worse than the philosopher), >> >> Dark. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.488 / Virus Database: 269.13.35/1040 - Release Date: > 30/09/2007 21:01 > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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